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129814638 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienWar GamesVietnam Rumor of War


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Vietnam Rumor of War

 

Hersteller: 

Compass Games

Produktlinie: 

War Games

Bestellnummer: 

CPG 1069

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

96,00 EUR

Anmerkungen:

 

Hot Seller

Produktbeschreibung

The second game on the Operational Scale Series. This game covers the American involvement in the Vietnamese War of 1965-1972.

Players will negotiate the minefield of Publix opinion while attempting to win on the battlefield. The game covers the American involvement in the war (from 1965-1972) and offers players the options to expand the war in ways that few games on this conflict allow. The Americans can invade North Vietnam, Laos, or Cambodia at their own political risk - as can the Communist player.

In 1965, the United States decided to intervene in the ongoing conflict in Vietnam. This moment shaped the United States more than any other in the 20th Century. From the battlefield to the home front, the United States faced one of the greatest challenges in its history. Using the Operational Scale System as seen in Korea: Fire and Ice, OSS: Vietnam will show the conflict in a playable yet historical manner.

Using at its heart, a blending of two older games, Road to the Rhine and A Victory Denied, players have the ability to move all their units once. However, they may choose to move those units in any of several impulses, if they can afford the supply cost to do so. The opposing player will have to maintain adequate reserves to counter this variable impulse movement.

The Operational Scale System (OSS) is meant to be a fast, accessible way of playing, and finishing, larger games. Finally playing a large “monster game” will no longer require hundreds of hours – now, you can easily complete a game of this size in a weekend. Players will activate HQs, fight off insurgents, bomb and disrupt the infrastructure of their opponents with the unique means available to each side. Whether by bombing raids or insurgents, how your side maintains the ability to wage war will be the key to victory. All the while, players must watch how their actions influence events far from the battlefield.

There are scenarios to allow various campaigns that defined this war as well as a campaign game.

Product information:
Complexity: 6 out of 10
Solitaire Suitability: 8 out of 10
Time Scale: 1 season per turn
Map Scale: 8 miles per hex
Unit Scale: Divisional/Regimental (with Viet Cong Battalions)
Players: 1-2
Playing Time: 2 – 35 hours
Designer: Adam Starkweather
Graphic Artist: Ilya Kudryashov

Components:
Three maps at 22” by 34” (overall map footprint is 66" x 40")
Three Countersheets of 9/16” counters
Five Player Aid Cards, Displays and Charts
One rulebook
One scenario book
Two 6-sided and two 10-sided dice
1 Box and Lid set

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