Evolution is a card/tile laying race game , ideal for families and but also suitable for young at heart players of all ages. Players must lay a path of evolutionary eras (cards)in chronological order, outwards from their sector of the board with the objective of reaching the end era first with their playing piece. Cards are drawn from a main pack which contains eras and action cards.
Action cards are not laid but trigger various natural events. Each era card is a semi-realistic, aerial view associated with a particular evolutionary period (and species) . Each era has various sites to be negotiated including waterholes, swamps, volcanoes, rising seas and ravines. Sites have different levels of risk. Random natural events (thunderbolt cards) can penalize players whose paths contain riskier sites. Players interact by contesting premium era cards(less risky),laying risky cards on each others paths and by using a movable cone ( volcano) to create an obstacle for an opponents piece or even force the piece back by means of a cone "eruption"