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Seitenabrufe

129519344 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteProduktlinienASL - Advanced Squad LeaderASL Starter Kit #02 - Guns (Improved Reprint)


 (Klicken zur Vergrößerung)

Vorbestellen!

ASL Starter Kit #02 - Guns (Improved Reprint)

 

Hersteller: 

Multi-Man Publishing

Produktlinie: 

ASL - Advanced Squad Leader

Bestellnummer: 

MMP ASLSK02

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

ca. 40,00 EUR

Anmerkungen:

 

Bitte vorbestellen

Produktbeschreibung

ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be plesantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!

What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!

ASL Starter Kit #2 - GUNS! features the ordnance and light anti-tank weaponry of the Advanced Squad Leader series. ASL Starter Kit #2 contains the refined rulebook from ASL Starter Kit #1 with new rules added and old rules clearly marked so that no rereading is required!

ASL Starter Kit #2 is a complete game, everything you need to play the scenarios in the game is in the box!

ASL Starter Kit #1 is not required to play ASL Starter Kit #2, although players may wish to own the maps and scenarios from that module.

MMP has not made a decision as to whether this game requires a P# to be hit prior to publication. For now the P# has been set to 1000, although we reserve the right to change our minds and consider the entire ASL Starter Kit line to be core modules and thus not under the requirements of P#.

Contents:

* 2 8x22 Geomorphic Maps (w and x) for the ASL System
* 1 full Countersheet of 1/2" counters
* 1 half Countersheet of 5/8" counters
* 8 scenarios printed on 4 individual cardstock sheets
* 2 quick reference charts printed on cardstock sheet
* 1 20-page rules booklet (about 17 pages are rules) with
plentiful color illustrations
* 2 dice

Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Complexity: Medium
Solitaire Suitability: Medium

Scenario List:
# S9 Ambitious Assault Avola, Sicily, 10 July 1943.
British/American vs. Italian
# S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940.
Greek vs. Italian
# S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943.
American vs. German
# S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944.
American vs. German
# S13 Priority Target Korinthos, Greece, 26 April 1941.
British/Greek vs. German
# S14 88s at Zon Zon, Holland, 17 September 1944.
American vs. German
# S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944.
American vs. German
# S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944.
Free French vs. German

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