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154276882 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenWizards of the Coast


Wizards of the Coast

Wizards of the Coast
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Die Firma die euch nach der Übernahme von TSR weiterhin Dungeons und Dragons gebracht hat und es jetzt bereits in der dritten Edition weiterführt.

Hauptproduktlinien

   

4E GSL

       

The Dungeons & Dragons 4th Edition Game System License (D&D 4E GSL) is a license that allows third parties to use certain intellectual property owned by Wizards of the Coast with the company's permission in order to create products compatible with the 4th Edition of the Dungeons & Dragons Roleplaying Game.

The System Reference Document (SRD) is a reference document detailing Terms, Tables and Templates that are available for license under the GSL. The SRD is an appendix to the GSL.

   

5e Compatible

       

This RPG designates products which are advertised as being compatible with Dungeons & Dragons (5th Edition) but are not officially licensed by Wizards of the Coast and thus do not use the "Dungeons & Dragons" name. Such products typically state that they are intended for use with "Fifth Edition" or "5e".

   

Advanced Dungeons & Dragons

       

This version of Dungeons and Dragons was authored by Gary Gygax between 1977 and 1979 as a complete rewrite of the full set of the original Dungeons and Dragons rules, with an eye towards resolving inconsistencies and presenting a canonical form of the game.

Called Advanced Dungeons & Dragons, or AD&D, it is now commonly called "1st Edition".

Published a decade after the first edition of AD&D, this second edition of the rules was a streamlining and re-presentation of the first edition. While different in many places, the core game play was little touched, so that the system is highly compatible with the previous edition.

       

Nebenproduktlinien

           
   

Battletech CCG

       

Settted in the Battltech universe, this collectible card game deals with big mechs; the goal is to hit opponent's bases and therefore "scrapping" his card (discarding cards from the deck). Once a player's deck runs out of cards, he loses.

   

Call of Cthulhu D20

       

Die D20 Version des Rollenspiels zu H.P. Lovecraft's Cthulhu Mythos.

   

D&D Gamma World

       

A wacky, wily roleplaying game of post-apocalyptic peril.

Earth. After the apocalypse. Never mind the radiation you're gonna like it here.

The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils.

   

D&D Next

       

   

D&D: Dungeon Command

       

Dungeon Command features themed miniature factions designed to play as unified war bands, in a game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking.


Each Dungeon Command faction comes in its own box, containing twelve miniatures (plus the cards, tiles, and rules for the game). In addition to their use in Dungeon Command, these miniatures can also be used in the D&D RPG, with their cards further usable with D&D Adventure System board games (Castle Ravenloft, Wrath of Ashardalon, and The Legend of Drizzt). While each faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box.

   

D20

       

Das generische Rollenspielsystem auf Basis des D&D-Regelwerks.

   

D20 Modern

       

D20 Modern bringt die Regeln von D&D ins 20. Jahrhundert.

       

Nebenproduktlinie

           
   

Dark Sun Novels

       

       

Nebenproduktlinien

           
   

Dragonlance ( Dungeons & Dragons )

       

Die legendäre Welt der Drachenlanze, bekannt geworden aus sen Geschichten von Margareth Weis und Tracy Hickman. Erlebt Abenteuer an der Seite von Raistlin, Flint und Tanis und kämpft gegen die Drachenlegionen der Dunklen Königin.

   

Dragonlance Novels

       

In 1984, TSR published the first Dragonlance novel, Dragons of Autumn Twilight. It began the Chronicles trilogy, a core element of the Dragonlance world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels and short stories to the setting. Over 190 novels have used the Dragonlance setting, and have been accompanied by supplemental Dungeons & Dragons campaign setting material for over a decade.

       

Nebenproduktlinien

           
   

Dreamblade

       

The Dreamblade collectable miniatures game allows you to project your mind into the dreamscape and wage war against an endless sea of rivals. Draw upon psychic energies to create formidable creatures that you control in battle. Confront your opponents, destroy their creations and drive them from the dreamscape!

       

Nebenproduktlinien

           
   

Dungeons & Dragons - The Boardgames

       

       

Nebenproduktlinien

           
   

Dungeons & Dragons 3rd Edition

       

Das Fantasy-Rollenspiel der ersten Stunde, das älteste und populärste Rollenspiel in der dritten Incarnation.

       

Nebenproduktlinien

           
   

Dungeons & Dragons 4th Edition

       

The 4th edition of the Dungeons & Dragons roleplaying game comprises an intercompatible set of rulebooks and other products published by Wizards of the Coast from 2007 through 2013.

       

Nebenproduktlinien

           
   

Dungeons & Dragons 5th Edition (engl. & dt.)

       

D&D has grown far beyond the confines of the blue box it came in once upon a time. New tabletop board games, online and offline digital games, novels, and treasure chests full of loot bring the D&D experience to life wherever you are.

       

Nebenproduktlinien

           
   

Dungeons & Dragons Classic

       

Dungeons & Dragons ™ is a popular role playing fantasy adventure game first published in 1974 by TSR, Inc. It was developed by Gary Gygax and Dave Arneson and later acquired by Wizards of The Coast. It was partially based off a combination of old simulation miniature war games and another Gygax creation called "Chainmail". It has remained a popular game since its inception and its influence can be seen in other games and in pop culture in general

       

Nebenproduktlinie

           
   

Eberron Novels

       

       

Nebenproduktlinien

           
   

Everway

       

   

First Quest

       

       

Nebenproduktlinie

           
   

Forgotten Realms Novels

       

Alle Englischen Forgotten Realms Romane findet Ihr hier.

       

Nebenproduktlinien

           
   

Hecatomb

       

Key Game Play Feature

Hecatomb cards are five-sided, with a clear edge on four out of the five sides. Players stack cards on top of each other, turning individual creatures (cards) into hybrid abominations. An abomination uses the power and special abilities of all the creatures used to assemble it. The clear edges allow players to see the power scores and abilities of up to 5 cards stacked together.

Players combine their creatures in the most effective ways they can, then use the resulting abominations to steal the opponents' points ("reap souls"). Once a player has built up his power base, he can end the world.

Who Do the Players of Hecatomb Represent?

No mere ghosts in the machine, the players of Hecatomb are active participants in the world's demise. Sometimes referred to as "endbringers," each player wields power in some measure.

To some players, antediluvian promises have been revealed: to he who can obliterate the universe, divine power is bequeathed, enough to recast existence in his own image. To this end, players need to tap the power of ancient gods of destruction, flirting with personal obliteration all the while.

Other endbringers are but thralls to the evil gods they worship, mere servants to corrupt gods who desire their own ends. And some players are maniacs who wish to usher in Armageddon because they are compelled by their own wrecked minds.

What Is the Conflict Between Players?

The players fight each other for the right to bring down the final curtain. The player who wins the fight is the endbringer in truth. Each player, as a master of evil in his or her own right, schemes and directs his strategy from a core fortress, secret base, laboratory, dark cathedral, or other individual base of operations.

If a would-be endbringer wishes to blot out a world, he must assemble a cult of true believers whose two most important attributes are their belief and their souls. Given enough time, an endbringer could gradually accumulate enough true believers (and their resident soul energy) to bring about the final dissolution. However, other players seek to do the same, and do it first.

True believers (or, at least their souls) can be stolen from another player, or more accurately, reaped. The player who first breaches a critical threshold number of gathered and reaped souls finally gains enough energy to catalyze the apocalypse.

   

Legend of the Five Rings (Novels)

       

       

Nebenproduktlinien

           
   

Magic: Die Zusammenkunft

       

Magic the Gathering Lorwyn Fat Pack (englisch). Contains: 6 booster packs, 1 lifecounter, 1 player's guide, 40 card land pack, 1 random pro player card, 2 card boxes, 6 plastic card dividers! The start of a new block for Magic: The Gathering. Lorwyn is the first of the Peanut block, and features lots of elves and cool new art from the classical magic setting. The merfolk are here! Also look for a new Keywork Action in this set. Lorwyn is the start of a new setting, giving a unique twist to old favorites and introducing new places, creatures, and characters to the world of Magic. Lorwyn is going to break a rule never broken before in the fourteen years of Magic. A big rule. Something that will make this block unlike any other! Lorwyn also introduces new mechanics and a new card type. Lorwyn has 301 black-bordered cards (80 rare, 80 uncommon, 121 common, 20 basic lands).

       

Nebenproduktlinien

           
   

Magic: The Gathering

       

The Trading Card Game that began it all !!!
No other Trading Card Game ever managed to come even close to the popularity, beauty and complexity of the Magic Trading Card Game.
Experience it yourself !

Feel the Magic !

       

Nebenproduktlinien

           
   

Magic: The Gathering Novels

       

The Trading Card Game that began it all !!!
No other Trading Card Game ever managed to come even close to the popularity, beauty and complexity of the Magic Trading Card Game.
Experience it yourself !

Feel the Magic !

Read the Novels !

       

Nebenproduktlinien

           
   

Marvel Superheroes Adventure Game

       

The Marvel Super Heroes Adventure Game is a role-playing game published by TSR, Inc. that uses the SAGA System and features characters published by Marvel Comics. It should not be confused with the earlier Marvel Super Heroes Game, also published by TSR, the later Marvel Universe Roleplaying Game, published by Marvel itself, or Marvel Heroic Roleplaying, published by Margaret Weis Productions.

   

Star Wars Miniatures

       

Battle for the Galaxy

Challenge your friends to battle anywhere in the galaxy. Relive your favorite classic Star Wars scenes and create new ones. Collect Luke Skywalker, Darth Vader, and all your other favorite Star Wars characters in the Rebel Storm set.

       

Nebenproduktlinien

           
   

Star Wars Saga Edition

       

This new edition of the Star Wars Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rules, making the game easier to learn while improving the overall play experience. The new 288-page core rulebook includes new character abilities and options, a streamlined skill system, a revised combat system, new feats and Force powers, a world gazetteer, statistics for key characters from all six Star Wars films and the Expanded Universe, and guidelines on how to use Star Wars Miniatures and battle maps in play.

       

Nebenproduktlinie

           
   

Wheel of Time RPG ( D20 )

       

The Wheel Turns and New Legends are Born

As the Third Age unfolds, the tales of many heroes will be woven into the Great Pattern. While those stories have yet to be written, your part in them is unmistakable. Whether a Maiden of the Spear or a Hunter for the Horn, Aes Sedai or Asha'man, you are destined to join the struggle against Trollocs, Darkfriends, the Forsaken, and countless other evils revealed by the turning of the Wheel.

   

Wizards of the Coast Discoveries

       

Nebenproduktlinien

   
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