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237356012 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteFirmenIron Crown Enterprises


Iron Crown Enterprises

Iron Crown Enterprises
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Iron Crown Enterprises has produced role playing, board, miniature, and collectible card games for over 20 years. Many of ICE's better-known products were related to JRR Tolkien's world of Middle-earth, but the Rolemaster rules system, and its science-fiction equivalent, Spacemaster, have been the foundation of ICE's business.

ICE was incorporated in 1980 after the principle founders graduated from the University of Virginia. ICE's primary focus, then and now, was on non-electronic, or "table top", role-playing games (RPG's) marketed to the RPG hobbyist market. ICE's Tolkien-based RPG, Middle-earth Roleplaying, is the second best selling fantasy RPG after Hasbro's Dungeons & Dragons. These products have been developed and refined over a twenty-year period, and have achieved commercial and critical success, selling over $30 million of game products. ICE products have been given several game-of-the-year awards domestically, including those from the Game Manufacturers Association (GAMA) in 1996. They also won several awards overseas.

Despite ICE's many successes, the company entered bankruptcy and made the decision to wind itself up under Chapter 7 in October of 2000. In 1997, ICE suffered financial difficulties due to the rapid decline in its distribution net where nearly 70% of ICE's distributors either went bankrupt or became moribund.

In December of 2001, ICE was purchased by Aurigas Aldebaron LLC, an intellectual property ownership company backed by several wealthy individuals. Aurigas immediately replaced the former ICE management with part of the management team from ICE and its own senior representative. In addition, some of the former employees were recruited, and ICE has since recruited new employees.

ICE's game plan is simple:

* We will support our core fans who have stuck with ICE through thick and thin by developing more products for ICE's main game systems. This will include beefing up releases for existing settings, which includes our revival of Shadow World, releasing new settings and releasing adventure game modules set in these worlds.
* ICE intends to increase its fan base. We are actively implementing a strategy to attract former ICE fans, new-to-RPG fantasy/sci-fi enthusiasts as well as disillusioned or bored D&D players to ICE game systems. This, in turn, will create a larger player base for our core fans, hopefully increasing gaming opportunities and variety for all. More playing and fun means more fans, and fans buy product. This is what we call a virtuous circle and why actively increasing the fan base is a critical ingredient for ICE's success.
* As the ICE fan base grows and ICE can generate a stream of excess profits, we will plow that money back into R&D, developing more products for existing fans, advertising to attract new fans, and developing new game systems or settings to increase variety. ICE plans to develop its IP, either in house or through acquisition. In the long run, ICE hopes to develop its IP in other entertainment mediums that will allow fans of our products to not only play games, but to read a book or watch a television series in their favorite fantasy or science-fiction setting.

Hauptproduktlinien

   

HARP

       

Tired of restricting rules and boring combat? Tired of characters that are tied to a rigid caste or alignment system? Are you ready for some action, excitement and adventure?! Then you're ready for High Adventure Role Playing!
HARP brings you the flexibiltiy, simplicity, and drama you crave in a quick and easy 160 pages. HARP has everything you love about fantasy roleplaying: flexible character creation, exciting combat, critical hits, and magic. Fast and fun, HARP will have your friends up and running with new characters and everything they need to play in about an hour. Even better, HARP and Rolemaster are highly compatible; so new and experienced players can sit down together at the gaming table on a level field.

   

Rolemaster

       

Rolemaster (3rd Edition) published in 1995 was named Rolemaster Standard System (RMSS) while Rolemaster (4th Edition) published in 1999 was named Rolemaster Fantasy Roleplaying (RMFRP).

The original Rolemaster rules were changed significantly around 1995 when the 3rd Edition was republished as Rolemaster Standard System (RMSS). The character skill development method was changed along with the skill bonuses allowing a character to buy ranks in either a skill or a category of skills. The combat sequence was revised. The spell list development was completely changed and the spell lists were adjusted and rebalanced, and some of the details of spell-casting were also changed. Rolemaster (3rd Edition), Rolemaster Standard System (RMSS), books typically have a dark brown border.

In 1999, the game was slightly restructured again when the 4th Edition, Rolemaster Fantasy Roleplaying (RMFRP), was published. Rolemaster (4th Edition), Rolemaster Fantasy Roleplaying (RMFRP), books typically have dark red border.

Note: This Rolemaster system of rules refers to most of the Rolemaster material that was published in 1995 or afterwards with the exception of the reprints of earlier material.

       

Nebenproduktlinien

           
   

Run Out The Guns

       

   

Silent Death

       

Silent Death: The Next Millennium is an exciting, quick-playing, and easy-to-learn game of star fighter combat set against the backdrop of a disintegrating high-tech empire in the far future.

   

Spacemaster

       

What is Spacemaster?

A. Spacemaster is ICE's premier Science Fiction Rolepaying Game, and the perfect way to start your sci-fi adventures. Take a journey into the future with this Rolemaster-based system! Set in the tumultuous Privateers universe, this is a unique setting designed especially for Spacemaster. You and your players can take part in a last, desperate gamble to win a war against an evil driven by insanity.

Everything you need to play—character creation, combat, starships, and even psychic powers—can be found in the 272 pages of the Spacemaster: Privateers rulebook. Once you’re involved, other Spacemaster support books that add even more flavor, detail, action and excitement to your games. The wonders of the future can be your today!

       

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