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HauptseiteFirmenOnyx Path Publishing


Onyx Path Publishing

Onyx Path Publishing
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans.

Onyx Path staff are united in our common background with White Wolf Publishing and we will continue to supplement those famous product settings with new releases, while adding to the industry with brand-new concepts for game play. We are lucky to include ENnie, GAMA and other award-winning creatives as contributors to our upcoming release schedule. Their commitment to quality reflects the goal of Onyx Path and the reason for our existence.

With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

Hauptproduktlinien

   

Changeling: The Dreaming

       

In diesem in der World of Darkness angesiedelten Spiel versuchen die Feenwesen den Einflüssen der Realität zu entkommen und ihre Lebenskraft zu bewahren.

   

Changeling: The Lost

       

Taken from your home, transformed by the power of Faerie, kept as the Others, slave or pet, but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.

   

Chronicles of Darkness

       

Keep walking.

Eyes straight ahead.

Don’t look back.

In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye has a home. And they’ve seen you.

Don’t look back!

   

Dystopia Rising

       

“People don’t need a reason to be awful to each other. They just need to survive. But people don’t need a reason to survive, either. They just need each other.”

— Tribeca Rockaway, sniper of the Dead Heroes gang

No one knows how long it’s been since the world was blasted with nuclear radiation and became infested with the undead. The survivors of the Fall were the first strain of deviation of the human condition and were able to make it through the rapidly spreading epidemic. Finding a community of decent size in this world is rare; finding one that has any concept of equality or morality is rarer still.

Oh, and people have the unnerving ability to come back from the dead, regrown from the very virus that destroyed the world.

   

Exalted 3rd Edition

       

This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends.

This is your tale. This is Exalted. What legends will they tell of your deeds?

Exalted 3rd Edition depicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability.

   

Geist The Sin-Eaters 2nd Edition

       

Originally released in 2009, Geist: The Sin-Eaters was a sleeper hit for the Chronicles of Darkness, finally bringing “life” to the realm of ghosts. And now this game of second chances gets a second edition, with Geist: The Sin-Eaters 2nd Edition, offering an expanded setting as well as a revised and updated rules system for Sin-Eaters and their krewes. Geist: The Sin-Eaters 2nd Edition is a 8 ½-inch by 11-inch hardcover book, approximately 280+ pages, with a two-color interior.

Contents include: In-depth Sin-Eater and krewe background information to flesh out the player’s role at the table. Expanded character creation covering Sin-Eaters, geists, and krewe creation. Find Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, Mementos, and more! Core ruleset and subsystems for krewes, ghosts, and the Underworld, including Avernian Gates. Antagonists such as Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi. Setting information and story hooks to play the game in specific historical eras or locations for playing your Geist chronicle in specific times and places in history. Storyteller advice to design and run a Geist chronicle. Player-facing material to be one of the Absent, a playable ghost. Geist-specific Conditions and Tilts……and more!

In Geist: The Sin-Eaters 2nd Edition, you play a person who died with a powerful burden on their soul. On the other side of the veil, they made a bargain with a powerful being called a geist. Now your character stands as a medium, with one foot in the world of the living and one in the world of the dead. Will you bend your efforts toward the cosmic injustice of the Underworld, that consumes all who become trapped in its inky depths? Will you turn your wrath on the necromancers, the ghost-eaters, the two-bit frauds who exploit dead and living alike for their own enrichment? Or will you use all your newfound supernatural might to accomplish what you could not in life? Geist: The Sin-Eaters 2nd Edition is published by Onyx Path Publishing. It is a core rule book that’s part of the Chronicles of Darkness line of roleplaying games.

   

Geist: The Sin Eaters

       

Originally released in 2009, Geist: The Sin-Eaters was a sleeper hit for the Chronicles of Darkness, finally bringing “life” to the realm of ghosts. And now this game of second chances gets a second edition, with Geist: The Sin-Eaters 2nd Edition, offering an expanded setting as well as a revised and updated rules system for Sin-Eaters and their krewes. Geist: The Sin-Eaters 2nd Edition is a 8 ½-inch by 11-inch hardcover book, approximately 280+ pages, with a two-color interior.

Contents include: In-depth Sin-Eater and krewe background information to flesh out the player’s role at the table. Expanded character creation covering Sin-Eaters, geists, and krewe creation. Find Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, Mementos, and more! Core ruleset and subsystems for krewes, ghosts, and the Underworld, including Avernian Gates. Antagonists such as Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi. Setting information and story hooks to play the game in specific historical eras or locations for playing your Geist chronicle in specific times and places in history. Storyteller advice to design and run a Geist chronicle. Player-facing material to be one of the Absent, a playable ghost. Geist-specific Conditions and Tilts……and more!

In Geist: The Sin-Eaters 2nd Edition, you play a person who died with a powerful burden on their soul. On the other side of the veil, they made a bargain with a powerful being called a geist. Now your character stands as a medium, with one foot in the world of the living and one in the world of the dead. Will you bend your efforts toward the cosmic injustice of the Underworld, that consumes all who become trapped in its inky depths? Will you turn your wrath on the necromancers, the ghost-eaters, the two-bit frauds who exploit dead and living alike for their own enrichment? Or will you use all your newfound supernatural might to accomplish what you could not in life? Geist: The Sin-Eaters 2nd Edition is published by Onyx Path Publishing. It is a core rule book that’s part of the Chronicles of Darkness line of roleplaying games.

   

Mage the Ascension

       

In diesem Spiel versuchen die Magier die Realität nach ihren Wünschen zu formen. Dabei konkurrieren sie mit den verschiedenen Bruderschaften und den anderen Einwohnern der World of Darkness.

   

SCION 2nd Edition

       

The ancient powers never fully went away. They wander our roads and cities, mingling with the teeming masses of humanity. You are one of their children, born to the magic of yesterday and the promise of tomorrow. Now begins the war against the Titans, elder beings who rage against the human world and its wayward gods. Commanding the push and pull of Fate, you will ride into battle and work wonders, the better to prove yourself worthy of legends.

Scion is a contemporary game of modern myth and epic heroism. Its first edition was published in 2007, and it quickly gained an enthusiastic following, winning the ENnies Game of the Year award. Originally slated as a simple three-book series, its fervent following merited an expansion beyond those original limits, resulting in a series of books and PDFs released over the next several years. Onyx Path is proud to oversee the publishing of an entirely new edition of the game.

   

The Dark Ages ( Vampire)

       

The Long Night is Over
The diablerie of Saulot, the waking of Mithras, the destruction of Michael the Patriarch, the return of the Dracon - it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.

   

Trinity Continuum

       

The world is fraught with dangers, from the products of mad science and corporate greed to the perils of lost civilizations. Fortunately, as many of the Talented will tell you, danger is their middle name, and the Æon Society is here to help them put things to right. The only constant in the world is change, and that’s where you come in.

At long last, the Trinity Continuum returns in this new edition with a new system and setting revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill and luck. Psiads: those able to employ the powers of their own minds to affect those around them. Novas: the stalwart few with the power to alter the very fabric of reality. These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crowned as heroes, others as power-mad aberrations. Which will you be?

   

Wraith: The Oblivion

       

Wraith ist das düsterste Spiel aus der World of Darkness Reihe. Deine sterbliche Existenz ist beendet und du mußt nun dein Schicksal erfüllen, bevor deine Seele die ewige Ruhe findet... wenn da nicht die dunkle Seite des Totenreiches wäre...

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