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154853718 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenFASA Games, Inc.


FASA Games, Inc.

FASA Games, Inc.
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

FASA Games, Inc. (FGI) was formed in 2012, taking over the game licenses formerly held by RedBrick LLC, including Earthdawn (FASA), Demonworld (FASA), and Fading Suns (Holistic Design, Inc.). FGI works closely with FASA Corporation and Ral Partha Europe Ltd to create new game lines under the FASA brand and to continue supporting and developing products for its licensed properties.

Based in the USA, FASA Games’ primary focus is on producing pen-and-paper roleplaying and tabletop miniatures games and supporting products and accessories.

Diversity Policy: FASA Games, Inc., is, and will remain, committed to a policy of diversity, openness and equality. Our games will reflect a broad spectrum of race, religion, gender presentation and orientation, and other aspects of human existence, in keeping with the nature of each game world. Our staff positions and freelance contracts will be awarded based solely on skill, experience, and suitability of work product.

Hauptproduktlinien

   

1879

       

The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonians who've been living there for over three thousand years. Now, the might of the Empire clashes with the weird science of the Samsut. The Saurids, a reptilian race native to the new world, contest with both empires to retain their ancestral lands. Who will control the Gruv?

Meanwhile, first in London and then around the world, magic has returned. In some cases, humans have changed, becoming elves, dwarves, snarks, and trolls. In others, mages, priests, and shamans have gained awe-inspiring powers. Weird Scientists build unexplainable devices. Technological leaps forward have given us British microsteam engines, Confederate Giffard airships, and Prussian lightning guns, with new world-changing inventions appearing every day. Dodgers skulk in the shadows, doing what reputable firms need to be able to deny.

The British hold title to the Rabbit Hole and its access to the Gruv, but other nations have brought pressure to bear, and will not be denied their chance at the riches of the new world. Intrigue! Exploration! Giant insects! Battery-powered zombies! War in the New World and the threat of it in the Old! Where will all this end? That's for you to decide!

1879 is a roleplaying game set in the late Victorian era of an alternate history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electricity.

       

Nebenproduktlinien

           
   

Demonworld

       

For many years, the Humans and Orcs waged bloody war, tearing up the earth, felling the trees, and scattering the wildlife. In the end, both sides lay bloody and bruised, with no true victor. While they fought, the Dwarves built their armies. They huddled in their workshops and made war machines and golems. Now is the time for the Dwarves to march for the surface to strike at their weakened foes. As the Dwarves calculated in their caverns, the Warlords of Thain sat high on their island hills. Their shamans communed with the spirits of eagle and wolf, their warriors practiced for the coming battles, and their leaders waited for the final word of attack. Now, the demons have returned from their exile, and there is more at stake than ever before. Enemies are repelled from all sides, the races are as divided as they have ever been, and the preservation, or end, of life in the world is the final prize.
Demonworld is a fantasy wargame done in miniature. With easy-to-learn rules, you control units of soldiers, commanders, vehicles, artillery, spirits, giants, and flying creatures. Use powerful magic to defeat your enemy. Locate artifacts lost to time. Defend the honor of your race.

   

Earthdawn 4th Edition (english)

       

Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend.

As the level of magic rose, so did the danger, luring Horrors from the depths of astral space—nightmare creatures devouring all life in their path. For four centuries, entire nations hid underground as the Horrors devastated their lands, a dark time that became known as the Scourge. A century ago, the people of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and humans live side by side with exotic races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic.

Now, bold heroes from across Barsaive band together to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to its yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive's future, arming themselves for their daunting task with powerful magical spells and treasures.

EARTHDAWN is a fantasy roleplaying game set in a world of high adventure, high magic, and terrible danger.

       

Nebenproduktlinie

           
   

Noble Armada

       

Noble Armada is a tactical, miniatures based, space fleet battle game designed to deliver a game experience that balances deep tactics with cinematic action.

Players create fleets for one of the five Royal Houses from the Fading Suns setting and wage war using a ruleset that focuses on fleet command. Careful positioning of ships will enable a fleet to unleash devastating weapon barrages. Targeted attacks and flanking actions can sever lines of communication, hindering an opposing commander’s ability to issue orders to their fleet. Boarding actions allow you to capture opposing ships, and add their resources to your own fleet.

All engines to flank! Raise shields! Brace for Impact!

Nebenproduktlinien

   
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