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131493372 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenCool Mini Or Not


Cool Mini Or Not

Cool Mini Or Not
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Cool Mini Or Not Inc. manufactures miniatures and miniature related wargames. They have recently begun publishing board games with a miniatures-related theme, such as Super Dungeon Explore and Zombicide.

Hauptproduktlinien

   

A Song of Ice & Fire: Tabletop Miniatures Game

       

A Song of Ice & Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels — represented by trays of high-quality, pre-assembled miniatures — and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened, and Robb Stark assaulted King's Landing? Now fans can find out!

   

Arcadia Quest (english & deutsch)

       

In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.

Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.

Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios.

       

Nebenproduktlinie

           
   

B-Sieged

       

A dark rift has opened, spewing monsters of the Abyss to lay siege to the Citadel of Modhelm! All hope lies on the mighty heroes who unite to defend its walls.

B-Sieged: Sons of the Abyss is a fully cooperative castle defense board game that combines exciting combat action with classic resource management. In this thrilling battle, 1 to 6 players control the mighty Heroes of Modhelm, who must endure the siege of the encroaching enemies and hold out long enough for the Messenger to return with a powerful magic artifact that will break the enemy forces.

During their turn, Heroes may take 3 actions. They can spend these actions to visit the various buildings inside the Citadel to get resources (such as Food, Gold, Special Abilities, and Cards), repair damaged buildings, trade cards, fight Enemies from the walls, or try to use the powerful catapult at the center of the Citadel. The Heroes must coordinate their actions well to share resources, gather vital supplies, and survive the siege.

After the Heroes have acted, it’s the Monsters' turn. Each monster figure on the board will activate and perform their actions according to its rank. For 12 rounds that encompass the 4 seasons, the heroes must fight to keep the citadel safe. If the messenger can return in time with the magic artifact, the abyssal forces will be cast back into the fiery darkness.

To make matters worse, a surprise disruption may summon the Avatar of the Abyss itself! This behemoth marches inexorably towards the citadel. Stop it in time, or it’ll shatter the defenses, and destroy the citadel!

   

Massive Darkness

       

Massive Darkness brings the classic fantasy RPG experience to modern board gaming, with an action-packed campaign chock full of gorgeous miniatures and a streamlined system that keeps the focus on the heroes' actions, with no need for a game master to control the enemies.

Using the popular Zombicide system as a starting point, Massive Darkness adds all the richness of a dungeon crawl RPG. Pick your hero, choose a class, decide on which skills to spend your XP, and get loot by searching the dungeon or killing special enemies that can use the equipment against you! Face a multitude of different enemy types, coming in all shapes and sizes, whose behavior is resolved automatically...or you can try to sneak around enemies by taking advantage of dark areas of the map.

Players begin their adventure in Massive Darkness by picking a Hero – each with two special starting skills – and pair them with a Class of their choosing. Depending on the combination, another skill can be unlocked, giving players a wide range of choices and play styles. In Massive Darkness, the created Heroes go on Quests, killing monsters, collecting loot, and gaining XP. Players spend their XP to unlock new Skills, growing more powerful as the Quest progresses.

Throughout the game, players encounter different monsters, including Minions, Agents, Roaming Monsters, and Bosses. An unique mechanism of the game is the Guardian. Any of the monster types have a chance of spawning as a Guardian, meaning it will use a random piece of equipment in the fight against Heroes. However, if players are able to overcome this difficult encounter, they will acquire that piece of loot!

   

Rising Sun

       

Rising Sun is a spiritual successor in the same mythic big box series as Blood Rage: same designer, same artist, same studio and same sculptors.

Rising Sun is a game about honor, negotiation, and warfare in a feudal Japan where the ancient gods (kami) have returned to rebuild the empire.

Whereas the distant ancestor of Blood Rage was Risk, Rising Sun claims Diplomacy as its distant ancestor. Tackle negotiations, alliances, and war. Capture hostages and commit seppuku. The game features an honor track, which rises and falls based on your actions.

   

Rivet Wars

       

Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!

Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor.

Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead.

Heavily influenced by Ted's experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units!

There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning!

   

Rum & Bones

       

Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones!

Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure!

Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy!

Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain!

   

Steampunk-Miniature Games

       

   

Super Dungeon Explore (engl. & dt.)

       

Super Dungeon Explore (SDE) is a dungeon crawler, inspired by old japanese console-RPG's. The miniatures are done in a cute / chibi / superdeformed style, that means the head is roughly the same size as the rest of the body.

One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter or an elf ranger. One player is the "Dark Consul" to control the monsters of the dungeon.

Every hero/monster has a character card which informs you about the stats for movement, attack, armor, willpower, dexterity, actions points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions.

The game is played on modular dungeonboards. In a round of play the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerfull things. The monsters have no possibility to "level up" but the Dark Consul has an unlimited number of them.

To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must defeat all monsters and destroy all spawning points (= entry points for new monsters) to be victorious.

   

The Others: 7 Sins

       

In The Others: 7 Sins, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within. The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).

The heroes are divided into different classes, each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory.

Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes, and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption), but when they become fully corrupted, their darkest secrets may come back to haunt them and tear the team from within, or their flesh might simply succumb to the sinful influences.

The Sins player, on the other hand, has access to the different monsters of each Sin, including Abominations, a Controller, and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes, or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects, often tied to the strategy of each Sin. Yes, because each Sin taints the game with an overarching mechanic that is always in effect. For example, Pride punishes prideful heroes that venture into the streets on their own, while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin, which will always stand between them and their mission.

The Sins are also aided by Acolytes, with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes, but they also have a once per round special ability that reflects their previous lives. For example, corrupted hobos take equipment from heroes, corrupted nuns corrupt the city districts, and corrupted doctors keep heroes from healing.

There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules, different dynamics, and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories, which are more straightforward, focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup, which further makes the dynamic of each session unique.

The board used in The Others is made up of several tiles, each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity, and it’s the Sins that are attempting to take it over, the heroes can use it to get different benefits each district offers them. For example, they can go to the hospital to heal wounds, to the museum to get rid of corruption, to the RavenCorp tower to get new equipment, or to the police station to call in an orbital strike. What districts are available on each map, and their location, can greatly change the dynamic of the game.

As the game progresses, and depending on how badly the heroes fare against storyline plot twists and developments, the Apocalypse Track will advance, making the Sins gradually stronger and more terrifying. Apocalypse cards, tied to the type of story being played (Terror, Corruption, or Redemption) introduce new twists and challenges to the game, even bringing in the members of the Hell Club themselves!

Heroes will die. Either in noble sacrifice, torn apart by claws and tentacles, or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time, or whether the Sins will reign supreme over humanity.

       

Nebenproduktlinien

           
   

Xenoshyft

       

A Strategic Survival Horror game by CoolMiniorNot. In XenoShyft players take the role of the NorTec Military, charged with defending their base against the onslaught of the alien "Hive".

XenoShyft combines classic deckbuilding and resource management with fast paced combat and unique "base defense" elements- As the game progresses each player will build up their deck of Troops, Equipment, and Item cards, which they will in turn use to defend their base against incoming enemies in fast-paced and deadly combat.

It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy, utilizing the strengths of their unique divisions (Med Bay, Weapons Research, Science Lab, and Armory), and organizing defense tactics to insure no player is caught off guard by surprise attacks.

XenoShyft is a game of tactical decisions and survival horror- and survival is never guaranteed.

Nebenproduktlinien

   
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