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237178674 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenWildfire LLC.


Wildfire LLC.

Who They Are

We’ve encountered many people who are under the misconception that we are a sizable company with sizable resources. We are not.

WildFire is a labor of love, run by three people who do it in their spare time. At the creative helm is Matthew Grau, a veteran of the adventure games industry though lapsed for years in pursuit of his film career. Newcomer Fraser McKay rides herd over business affairs and also writes. He’s a veteran of the wireless telecom industry by trade. And steering the visual presentation of the company is Mike Vaillancourt, former Navy Petty Officer turned concept illustrator and graphic designer.

CthulhuTech has taken years to develop and bring to fruition. Everything CthulhuTech has been financed out of the pocket of these three individuals. It has been a long labor of love.

We create CthulhuTech because we love it. Honestly, one day we hope that it’s successful enough for us to quit our day jobs. But in the mean time, it’s because we are desperately in love with it. And we hope you will be too.

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Cthulhutech

       

What is CthulhuTech?
CthulhuTech started out as a combination of two popular genres. The first was that of cosmic horror, made popular by H. P. Lovecraft and culminating in the modern day with elements of Mike Mignola's Hellboy and John Carpenter’s In the Mouth of Madness. The second was that of giant mecha Japanese animation, made popular by such series as Robotech, Neon Genesis Evangelion, and Rahxephon. But the setting has grown far beyond what it started out to be. CthulhuTech is now a truly unique hybrid of genres – cosmic horror, anime, post-apocalypse, traditional horror, and science fiction blended together seamlessly.

Ultimately, CthulhuTech is set in our world less than one hundred years from now, though as unrecognizable to us as we are to the people of the early twentieth century. Through the unorthodox blending of arcane principles with modern science, Humanity has created an inexhaustible power source that has revolutionized the world. Hand in hand came greater cosmic understanding and the acceptance of what was once thought to be magic. Our blossoming power brought an alien race that had hidden amongst us into the foreground as they descended upon Earth to enslave or destroy us. Celestial mechanics have brought ancient sleeping gods back into our world. The Aeon War rages and three-quarters of the people on Earth have been wiped out. But, combined with the might of unexpected allies, the New Earth Government makes certain that we will not go gently into the dark night.

It is in this rich setting that players take on the roles of hot-shot mecha jocks, staring down the front lines to save the world, self-sacrificing Engel pilots, who have psychically attuned themselves with giant cybernetic monsters, knowledgeable occult scholars and powerful sorcerers, who use an understanding of the hidden world and cosmic laws to bring eldritch power against our enemies, brave combat soldiers, fighting where giant machines cannot, and frightening Tagers, who have undergone lost rituals to bond in symbiosis with a thing from beyond space and time. And these are just a few options in a much larger world.

Built on Framewerk
Gone are the days that hobbyists wanted intricate, complex mechanics in their games. Simple, intuitive systems like White Wolf’s Storyteller or Eden Studios’ Unisystem are now the order of the day. Even Wizards of the Coast's d20 has been streamlined from its more complicated days.

Framewerk, the proprietary system upon which CthulhuTech is built, is not only simple and intuitive, it is cinematic, exciting, and puts destiny back in the hands of the player. Its easy to grasp nature makes the game straightforward to learn and quick to start. Its clever dice mechanics make even the simplest of task resolutions exciting.

   

The Void

       

It is a good time to be alive. The nations of the world still exist, but they have become more civilized. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is awakening things long thought lost or dead, things that have slumbered awaiting its return. The Unified World Council sends out special teams of sanctioned Wardens, whose job it is to ascertain the new threats to human life, to learn everything they can about them, and fight theme wherever they are found.

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