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Seitenabrufe

91855312 Seitenabrufe seit dem 30.06.2003


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HauptseiteRollenspieleProduktlinien (Rollenspiele)Mutants and Masterminds


Mutants and Masterminds

Mutants and Masterminds

What is Mutants & Masterminds?

Mutants & Masterminds, or M&M for short, is an adventure roleplaying game in which you, the players, take on the roles of fictional superheroes having thrilling adventures in an imaginary world. One player, the Gamemaster, takes on the job of creating that world and the stories for the other players to take part in. Together, you create your own tales of heroic action and adventure, like your favorite superhero comic books, television shows, or movies. You don't need any expensive computers or video game systems to take part though. You just need a books, some friends, and plenty of imagination.

The best part about adventure roleplaying is you are in control of the action! Literally anything you can imagine is possible, because you control the story.

M&M is the latest in generations of adventure roleplaying games that have been around since the 1970s. How is it different? Well, Mutants & Masterminds is...

Familiar!

Thanks to something called the Open Game License, Mutants & Masterminds is based on the world's most popular roleplaying game system, giving it many elements familiar to fans and players of that and other similar systems.

This familiarity lets you tap into a bigger audience of players. Even if they haven't played M&M before, odds are they already know the basics! If roleplaying is new to you, that's okay too. Mutants & Masterminds gives you everything you need to get started in a rewarding and enjoyable new hobby.

Flexible!

Mutants & Masterminds uses a point-based character creation system that lets you make the superhero character you want to play! With its options for skills, feats, and powers, you can mix-and-match any type of ability, and create virtually any sort of power. There's no character M&M can't handle!

For players looking to jump right into the game, there are also hero archetypes, ready-to-play characters. Just give one a name and a secret origin and you can start playing the game immediately!

Fast!

Where M&M shines is in using the essential elements of adventure roleplaying, while streamlining them to make game-play fast and easy.

All the action is based around a single core mechanic: roll a twenty-sided die, add (or subtract) a modifier, and compare the result to a pre-determined difficulty number; that's it! It serves as the basis for everything in the M&M system; no need for other dice or types of die rolls, no point counting or multiplying or dividing.

Mutants & Masterminds even does away with point accounting during play: no keeping track of hit points, spell points, fatigue points, and so forth. Instead it uses various conditions to describe exactly what's happening in the game quickly and easily; so you can say your character is "bruised" or "staggered" rather than "down 11 hit points" or "exhausted" rather than "only having 4 fatigue points left."

Fans who have played M&M say it runs as fast as a comic book story should, without the game rules getting in the way of the fun, which brings us to its most important quality...

Fun!

M&M is designed by adventure roleplayers for adventure roleplayers. It's meant to be the most fun with the least work, offering flexibility and choice without bogging down in unnecessary detail or rules. It gives you the tools to have exciting adventures and then gets out of your way to let you do it.

To further enhance the fun you can have with Mutants & Masterminds, Green Ronin has partnered with other game publishers in the M&M Superlink license, allowing them to produce support material like adventures, sourcebooks, and more, so you can be assured of having everything you need for your superheroic adventures.

Getting Started

If this sounds like the RPG you've been waiting for, your first stop should be the Mutants & Masterminds rulebook. This is available as both an attractive full-color hardback book and a handy electronic (PDF) file. If you'd like to see more before you buy, take a look around this website for additional info, particularly in the Gimmick's Gadgets area. You'll find samples the rulebook you can check out, along with previews and samples of many other M&M products. You can also visit the Atomic Think Tank forums, where M&M players and fans share ideas and information, to find out more from those who are already familiar with the game.

Now is the time for heroes! Are you up to the challenge? Find out with Mutants & Masterminds!

Rollenspiele

Produkte vom Herausgeber (Green Ronin Publishing)


Bestellnr.
Beschreibung
Preis
Kaufen
Grundregeln

GRR 2501

Mutants & Masterminds 2nd Edition (HC)

Dieser Artikel ist endgültig vergriffen

 

Mutants & Masterminds, Second Edition
The World's Greatest Superhero Roleplaying Game!
Written by Steve Kenson
Cover Art by Ramón Pérez
Format: full-color, 256 pages, hardback

The World's Greatest Superhero Roleplaying Game Returns!

It has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won awards that include the Pen & Paper Fan Award for Best RPG, the ENWorld Award for Best d20 RPG, and the prestigious EN World ... (vollständige Beschreibung)

endgültig vergriffen

GRR 2505

Mutants & Masterminds 2nd Edition Deluxe Ed.

Dieser Artikel ist endgültig vergriffen

 

Mutants & Masterminds Second Edition Deluxe is a premium collector's item for the true superhero connoisseur. Limited to only 500 copies, this version of the new core rulebook features a red leatherette cover embossed with the M&M logo, silver-gilt page edges, and a red ribbon bookmark. No secret headquarters would be complete without Mutants & Masterminds Second Edition Deluxe!

endgültig vergriffen

GRR 2510

M&M Pocket Player's Guide

Mutants & Masterminds is a complete roleplaying game with everything you need to start a campaign of rollicking superhero action. What if you just want to play the game though? Do you really need all that GM-specific information? Now Mutants & Masterminds players have a choice. The Pocket Player's Guide contains all the rules you need to create characters and play Mutants & Masterminds. This handy rulebook gives you the core game system in a format that is affordable and easy to carry. Now it's ... (vollständige Beschreibung)

20,00 EUR

Kaufen

GRR 2512

Beginner's Guide

Superheroism 101
Welcome to the Claremont Academy, hero... here's hoping you survive the experience! Freedom City's prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take part as Claremont's newest student arrives at its hallowed halls.

The Mutants & Masterminds Beginner's Guide walks newcomers to the game through all the steps of creating and playing their own heroes with the Worlds Greatest Superhero RPG... (vollständige Beschreibung)

10,00 EUR

Kaufen

GRR 5501

Mutants & Masterminds 3rd Edition Heroes Handbook

Mutants & Masterminds, Second Edition
The World's Greatest Superhero Roleplaying Game!
Written by Steve Kenson
Cover Art by Ramón Pérez
Format: full-color, 256 pages, hardback

The World's Greatest Superhero Roleplaying Game Returns!

It has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won awards that include the Pen & Paper Fan Award for Best RPG, the ENWorld Award for Best d20 RPG, and the prestigious EN World ... (vollständige Beschreibung)

32,00 EUR

Kaufen

GRR 5503

Gamemaster's Guide

'While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your... (vollständige Beschreibung)

36,00 EUR

Kaufen

Regelerweiterungen

GRR 2007

Mutants & Masterminds Annual #1

The Mutants & Masterminds Annual celebrates the games first spectacular year. Its 128 pages are packed with new rules, options, and setting information, including expanded rules for power creation, weaknesses, battle suits, and hero points. Look back on World War II heroes in Legacy and into the future with Freedom City 2525. Steve Kenson leads up a design team that includes former Marvel Super Heroes RPG developer Steven E. Schend, Wizards of the Coast setting search winner Keith Baker, and Tim... (vollständige Beschreibung)

26,00 EUR

Kaufen

GRR 2008

Foes of Freedom

Sonderangebot

 

Freedom City was widely hailed as the best supers sourcebook of all time and it won 3 ENnie Awards at GenCon, 2003. Foes of Freedom makes the city even better. This new sourcebook introduces dozens of devious villains to Freedom City, from the rogue star knight Blackstar to the murderous Jack-a-Knives to the vengeful Silver Scream. Villain groups like Larceny, Inc. and the Psions provide new challenges to Freedom City's protectors, while the book's new feats and powers make a great addition to a... (vollständige Beschreibung)

16,00 EUR

Kaufen

GRR 2010

Gimmick's Guide to Gadgets

The gadgeteer is a staple of four-color comics and a popular choice for RPG superheroes. Gimmick's Guide to Gadgets builds on the gadget rules for Mutants & Masterminds by introducing two new powers, Spontaneous Invention and Scientific Genius, and expanding the device construction rules. In addition to new rules material, the book also includes hundreds of ready-made gadgets that can be dropped right into any campaign. Designed by fan-favorite Mike Mearls, Gimmick's Guide to Gadgets adds a whol... (vollständige Beschreibung)

26,00 EUR

Kaufen

GRR 2504

Mastermind's Manual

The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played.

The Mastermind's Manual includes a vast array of optional and variant rules, complete guidelines for creating your own feats and super-powers, expanded systems for proficiency, combat, chases, skill... (vollständige Beschreibung)

32,00 EUR

Kaufen

GRR 2518

Book of Magic

Dieser Artikel ist endgültig vergriffen

 

By the Shining Spheres of Sirrion! The Book of Magic offers a detailed look at comic book style sorcery for your Mutants & Masterminds game. This arcane tome expands the magic power and magical character creation, but that's just the beginning. It also details the exploration of other dimensions, the customization of powers, the secrets of running an arcane campaign, and the magical side of the world of Freedom City.

endgültig vergriffen

GRR 2524

Mecha & Manga

Super Mecha Roleplay Powers Go! Japanese manga and anime now come to the Mutants & Masterminds roleplaying game. This sourcebook takes M&M from its Silver Age roots into a whole new style of comics. Inside you'll find all new character archetypes, rules for mecha design and creation, campaign advice, and exciting worlds with adventures galore!

28,00 EUR

Kaufen

GRR 5506

Mutants & Masterminds: Supernatural Handbook

The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural Handbook includes detailed information on character creation, horror-themed series, and adventure design, and a complete system for building your own supernatural menaces for your heroes to hun... (vollständige Beschreibung)

32,00 EUR

Kaufen

Hintergrundmaterialien

GRR 2002

Freedom City

Auslaufmodell (keine Nachbestellungen mehr möglich)

 

Welcome to Freedom City! Players of Mutants & Masterminds were introduced to this bustling metropolis in the game's very first adventure. Now acclaimed Mutants & Masterminds author Steve Kenson presents a complete and detailed city setting for four-color superhero adventures. Freedom City includes a detailed history, an overview of the city's diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, three complete hero teams, and dozens of villains, all ready to ... (vollständige Beschreibung)

34,00 EUR

Kaufen

GRR 2005

Crooks!

More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the demon within Johnny Reb, and maybe score a date with the Other Woman, mysterious maven of the Clique! Crooks! includes four complete villain headquarters, new powers, a host of villainous devices, and an introdu... (vollständige Beschreibung)

28,00 EUR

Kaufen

GRR 2011

Noir

With Mutants & Masterminds Green Ronin Publishing brought you the best in four-color superhero gaming. Now the Noir sourcebook takes M&M to the mean streets. Written by Christopher McGlothlin (author of the award-winning Time of Crisis), Noir provides a detailed look at the detectives, dames, and darkness of film noir. It includes supplemental rules for creating M&M characters, a detailed urban backdrop for adventures, and a collection of some of the most disreputable types you've ever encounter... (vollständige Beschreibung)

18,00 EUR

Kaufen

GRR 2502

Freedom City, 2nd Ed.

Welcome to Freedom City! Players of Mutants & Masterminds were introduced to this bustling metropolis in the game's very first adventure. Now acclaimed Mutants & Masterminds author Steve Kenson presents a complete and detailed city setting for four-color superhero adventures. Freedom City includes a detailed history, an overview of the city's diverse neighborhoods, scores of locations and backdrops, a cast of supporting characters, three complete hero teams, and dozens of villains, all ready to ... (vollständige Beschreibung)

40,00 EUR

Kaufen

GRR 2503

Lockdown

So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course! Lockdown is a sourcebook for Mutants & Masterminds, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the first privately run super-prison. You get details on the prison's layout, operations, and staff, including its super-powered guards. Lockdown has profiles on various inmates and factions within the prison, as well a... (vollständige Beschreibung)

28,00 EUR

Kaufen

GRR 2507

Golden Age

Take your Mutants & Masterminds games back to the bygone era with this sourcebook detailing the world's very first heroes - defenders of freedom and democracy in a world on fire, engulfed in war! The Golden Age sourcebook presents a complete overview of the era set in the Freedom City campaign setting, complete with guidelines for building Golden Age heroes and re-creating those exciting tales with Mutants & Masterminds.

28,00 EUR

Kaufen

GRR 2508

Ultimate Power

Between these covers are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game!

Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one has it all. It covers basic power effects, giving you the building blocks to describe and understand how powers work. With ... (vollständige Beschreibung)

38,00 EUR

Kaufen

GRR 2509

Agents of Freedom

Freedom City needs you! There are times when superheroes like the Freedom League just aren't around they're dealing with a disaster or off in space or another dimension and that's where you come in. You're the first line of defense when a super-villain rampages through midtown or a clone army attacks. You hold the line and keep the city, and the world safe, and you do it without super-powers or some fancy costume or code-name. Agents of Freedom details "agent" level characters and adventures for... (vollständige Beschreibung)

24,00 EUR

Kaufen

GRR 2513

Hero High

Dieser Artikel ist endgültig vergriffen

 

The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you've got a make-up test tomorrow! But then nobody said life was easy at Hero High!

Teenaged superheroes don't have it easy... just ask them. After all, being a teenager is hard enough: school, work, parents, friends, dating, and more, without complicating matters by adding super-powers and a secret identity to the mix. Hero High is a genre book for the Mutants & Masterminds RPG that explores the world of teen... (vollständige Beschreibung)

endgültig vergriffen

GRR 2514

Instant Superheroes

The world needs heroes but more importantly your game needs superheroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of superhero archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and play these new heroes in the game. With Instant Superheroes at hand character creation has never been easier: all you need to do is pick an archetype and make a few simple modifications and you're ready to play. If you're looking for i... (vollständige Beschreibung)

20,00 EUR

Kaufen

GRR 2515

Iron Age

Dieser Artikel ist endgültig vergriffen

 

They're the best there is at what they do, and what they do isn't very pretty. Go back to the grim days of the '80s and '90s, when super-vigilantes in leather and chains dispensed harsh justice.

Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. It includes an overview of the period, how to create and run Iron Age characters and games, and details on the Iron Age of Green Ronin's award-winning Freedom City campaign sett... (vollständige Beschreibung)

endgültig vergriffen

GRR 2519

Worlds of Freedom

Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom expands the usefulness of the Freedom City campaign setting and takes your heroes to infinite worlds of adventure!

24,00 EUR

Kaufen

GRR 2520

Freedom's Most Wanted

What are heroes without villains? Unemployed, that's what! Fortunately, Freedom's Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From petty crooks to world-spanning conquerors, Freedom's Most Wanted will keep your heroes busy and Freedom City's prisons full, at least u... (vollständige Beschreibung)

26,00 EUR

Kaufen

GRR 2522

Wild Cards

Aces and Jokers Wild! Do you feel lucky?

In 1945 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the Wild Card virus died and some say they were the lucky ones! Of the survivors, ninety percent were mutated into the hideous freaks known as jokers. Only a rare one percent became aces, people gifted with superhuman powers.

In 1985, George R.R. Martin and a stellar group of authors introduced readers to the world of Wild Cards, and now... (vollständige Beschreibung)

38,00 EUR

Kaufen

GRR 2523

Warriors & Warlocks

Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy.

This beautifully illustrated sourcebook includes information on character design, magic, equipment, villains, monsters, and more. It also includes a Mutants & Masterminds rules companion to Green Ronin's popular Pirate's Guide to Freeport, along... (vollständige Beschreibung)

30,00 EUR

Kaufen

GRR 2527

Wild Cards: Aces & Jokers

With well over a dozen books and more on the way, the Wild Cards series has a cast of characters too large to be covered in just one book. Aces & Jokers fills out the roster from the Wild Cards Campaign Setting with biographical and game information on dozens of aces, jokers, and nats from the series, everything you need to fill out the ranks in your own Mutants & Masterminds game.

22,00 EUR

Kaufen

GRR 2529

Pocket Ultimate Power

Ultimate Power, the complete Mutants & Masterminds guide to super-powers, won 5 ENnie Awards in 2007 and sold out its print run shortly thereafter. Now Ultimate Power is back in a handy pocket edition. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats, and applications. Pocket Ultimate Power makes creating any sort of super-powered hero or villain a breeze: All the work is done for you! Just choo... (vollständige Beschreibung)

24,00 EUR

Kaufen

GRR 2530

Mutants & Masterminds: Silver Age Sourcebook (OGL)

Never were heroes more powerful than in the legendary Silver Age of comics. Now Mutants & Masterminds places that power - and responsibility - in your hands with the Silver Age sourcebook! Learn how to create heroes with the style and power of characters from the Silver Age, assisted by ready-made hero archetypes and character design advice. Travel back to the Silver Age of the Freedom City setting, during the height of the fabled Centurion's career and the founding of the Freedom League!

28,00 EUR

Kaufen

GRR 5504

Mutants & Masterminds - Third Edition: Emerald City Campaign Setting

Bitte vorbestellen

 

Emerald City is a setting for your Mutants & Masterminds Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stableEuntil the Silver Storm tore through the city and unleash... (vollständige Beschreibung)

ca. 66,00 EUR

Vorbestellen

GRR 5505

Threat Reoport

More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the demon within Johnny Reb, and maybe score a date with the Other Woman, mysterious maven of the Clique! Crooks! includes four complete villain headquarters, new powers, a host of villainous devices, and an introdu... (vollständige Beschreibung)

30,00 EUR

Kaufen

Szenarien

GRR 2004

Time of Crisis

Dieser Artikel ist endgültig vergriffen

 

The first Mutants & Masterminds adventure is here! Set in the exciting world of Freedom City, Time of Crisis sends the heroes on a mission with the highest of stakes. What starts as a simple robbery escalates until the fate of the world hangs in the balance. It'll take more than a cool costume and witty quips to save the day--and the world! Like every book in the Mutants & Masterminds line, Time of Crisis is presented in full color, with stunning art from comic industry professionals. Easily ada... (vollständige Beschreibung)

endgültig vergriffen

GRR 2511

Time of Vengeance

Dieser Artikel ist endgültig vergriffen

 

When unknown supervillains unleash terrible plagues without warning, Freedom City's very existence is imperiled. Can the heroes unravel the mystery and stop the villains before the storm of vengeance reaches its terrifying and final crescendo? Time of Vengeance is the first, all-new adventure for Mutants & Masterminds 2nd Edition.

endgültig vergriffen

GRR 2525

Wild Cards: All-In

Kick off your new Wild Cards campaign with this exciting collection of Mutants & Masterminds adventures. All-In presents four ready-to-play scenarios set in the fantastic world of Wild Cards. Meet up with some of the most famous (and infamous) characters of the novels, like Dr. Tachyon, Modular Man, and the Great and Powerful Turtle, and give your aces and jokers the chance to join their ranks by making names for themselves.

Don't wait! Take the hand you're dealt and go... All-In!

20,00 EUR

Kaufen

Sonstiges

GRR 2003

Gamemaster's Screen

The Game Master's job just got easier with the Mutants & Masterminds GM's Screen. Its four sturdy panels have beautiful full color art on one side and all the charts and tables you need to play the game on the other. There's no pointless filler here, just a thick, user-friendly screen that'll look great on your gaming table.

10,00 EUR

Kaufen

GRR 2009

Character Record Folio

Your mighty superhero deserves deluxe treatment and that's where the Mutants & Masterminds Character Record Folio comes in. Say goodbye to cramming your notes and super powers onto a single character sheet, the folio is designed to handle your superhero for the entire campaign. Its 16 beautifully designed pages include great add-ons like record sheets for your minions, vehicles, and headquarters, plus Crime Files that let you track important events and NPCs. The M&M Character Record Folio is goo... (vollständige Beschreibung)

6,00 EUR

Kaufen

GRR 2506

Gamemaster's Screen 2nd Ed.

Updated and fully revised, the Game Master's Screen features four sturdy panels boasting dynamic, full-color art on one side and all the pertinent charts and tables you need to play Mutants & Masterminds 2nd Edition on the other.

10,00 EUR

Kaufen

GRR 2521

Deluxe Game Master's Screen 2nd Ed.

The Mutants & Masterminds Deluxe GM Screen is both sturdy and practical and looks great on the game table. All the charts and tables you need to play the World's Greatest Superhero RPG are displayed on durable hardback stock. The screen also includes a second edition update of the classic Time of Crisis adventure by Golden Age author Christopher McGlothlin. The perfect complement to the core rulebook, the M&M Deluxe GM Screen is a must for game masters new and old.

18,00 EUR

Kaufen

GRR 5502

Mutants & Masterminds GM's Kit

The Mutants & Masterminds GM’s Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character Generator that lets players speedily create balanced starting heroes. The M&M GM’s Kit is the perfect complement to the Hero’s Handbook and will help kick off your game with style.

20,00 EUR

Kaufen

M&M Midnight
Hintergrundmaterialien

GRR 2006

Nocturnals - A Midnight Companion

Sonderangebot

 

Doc Horror's family is looking for new blood in the nighttime war against Evil. Enter the shadows of Dan Brereton's acclaimed monster-noir masterpiece with this essential Nocturnals sourcebook. A Midnight Companion gives you the full story on all your favorite Nocturnals characters. Explore the backgrounds of heroes like Halloween Girl and the Gunwitch, secret societies like the Nation of the Bloodless and the Hideous League, spooky ne'er-do-wells Keera the Bat Queen and her wicked goblin servan... (vollständige Beschreibung)

20,00 EUR

Kaufen

Paragons
Hintergrundmaterialien

GRR 2517

Paragons Campaign Setting (HC)

Paragons is the second campaign setting for the award-winning Mutants & Masterminds RPG. Into a world hauntingly like our own come people with superhuman powers. Are they the next stage of human evolution, the fulfillment of ancient prophecy, agents of supernatural forces, or something else entirely? Paragons features a world grappling with the existence of powers beyond human understanding, and what happens when that power is placed in the hands of otherwise ordinary people. How will they chang... (vollständige Beschreibung)

42,00 EUR

Kaufen

Szenarien

GRR 2516

A More Perfect Union

A More Perfect Union is the kick-off adventure of the Paragons campaign setting for Mutants & Masterminds, the World's Greatest Superhero RPG. In this all-new world of super-powered adventure, players take the roles of otherwise ordinary people suddenly blessed (or cursed) with superhuman powers. In A More Perfect Union, heroes new to their powers must investigate strange and sinister goings-on in rural America. Someone or something is offering citizens unconditional happiness, but you better be... (vollständige Beschreibung)

20,00 EUR

Kaufen

Produkte von anderen Herstellern


Bestellnr.
Beschreibung
Preis
Kaufen
Arbor Productions
Szenarien

ARP 1001

Autumn Arbor

Requires the Mutants & Masterminds RPG by Green Ronin Publishing for Use.
From the publishers of the best-selling Hunter & Prey series, no other city in the world is as well-known as Autumn Arbor, also called the City of Legends. Now the City of Legends is brought to life in the first of a series of books designed to give you the power to be a hero... and become a legend!
Fully compatible with the Hunter & Prey series and all M&M Superlink products, the Autumn Arbor Campaign Setting is a detai... (vollständige Beschreibung)

38,00 EUR

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BlackWyrm Games
Grundregeln

BWG 0100

The Algernon Files

Sammlerstück / Rarität

 

The "Algernon Files" is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers campaign that's even remotely four-color. It captures a degree of modern sensibility in its character design, while keeping the silver and bronze age spirit. Face off against the likes of the supergenius Prometheus, or an ancient god made flesh in the form of The Serpent Queen; decide who's side Hell's Belles are really on, or trade blows with the mighty ... (vollständige Beschreibung)

26,00 EUR

Kaufen

Regelerweiterungen

BWG 0200

The Algernon Files 2.0 (M&M)

For M&M Second Edition

"A fully-realized and detailed set of characters with a history to rival any comic book universe, The Algernon Files is an excellent resource for any M&M game."
-- Steve Kenson, Designer of Mutants & Masterminds

"The Algernon Files" is a collection of characters, some friends, some most definitely enemies, that can be thrown into practically any supers' campaign that's even remotely four-color. It captures a degree of modern sensibility in its character design, whil... (vollständige Beschreibung)

30,00 EUR

Kaufen

BWG 0300

The Fires of War: The Algernon Files Volume 2 (Mutants & Masterminds)

The fires of war burn on the horizon, and a world already short on hope desperately looks for heroes. Luckily, they don't have far to look. Welcome to the so-called Golden Age, where the first generation of superhumans in the public eye are forging legends that will live on long after they're gone. Nazi supersoldiers terrorize Europe, while gangsters vie against mad scientists for control of the underworld. Masked mystery men and two-fisted adventurers bring justice into the darkest alleys and d... (vollständige Beschreibung)

26,00 EUR

Kaufen

BWG 0601

Gestalt: The Hero Within (M&M)

Where Men Become Myth - and Myths Become Men

Available in Mutants & Masterminds 2nd Edition and HERO System 5th Edition formats!

"Gestalt" is Scott Bennie's unique world of superhuman archetypes. Superhero comic books contain worlds of Archetypes, individuals who represent important symbols. They are populated by characters who represent concepts such as Heroism, Strength, Speed, Cleverness, The Elements, Kindness, Cruelty, and Ambition. All fiction deals in archetypes or symbols, but comi... (vollständige Beschreibung)

40,00 EUR

Kaufen

Cubicle 7
Hintergrundmaterialien

CU7 5012

Villainomicon

Bitte vorbestellen

 

Bring on the Bad Guys!

Villains are crucial to superheroes. They don't just provide antagonism—they demonstrate exactly what it is that makes the hero a hero.

The Villainomicon gives you 20 dastardy supervillains, ready to use in your M&M campaign!

* Within these pages, you'll face: Arobas: The Anarchist trickster.
* Baron Kriminel: Inner-city hood acting as the host for the Voodoo Loa of vengeance and retaliation.
* Black Flame: Daughter of 70s "urban" heroine, who dons t... (vollständige Beschreibung)

ca. 30,00 EUR

Vorbestellen

Khepera Publishing
Hintergrundmaterialien

KHP 006

GODSEND Agenda M&M Superlink Edition

Artikel ist bereits auf dem Weg zu uns

 

A completely compatible Mutants and Masterminds conversion of the GODSEND Agenda game world.

* GODSEND AGENDA is a story of... ...powerful aliens who positioned themselves
as gods on Earth thousands of years ago
* ...a race of Atlantean oracles who foresaw a desolate future dominated by an
incomprehensible alien race
* ...genetically augmented transhumans, doomed to die fighting to save a world
that turns its back on them
* ...a star-spanning alien blight that slowly and insidious... (vollständige Beschreibung)

40,00 EUR

Kaufen

Phipps Gaming Studio
Hintergrundmaterialien

PGS 2001

Halt Evil Doer !

A superhero setting book for M&M Superlink. Halt Evil Doer! contains a fully detailed setting for super heroic gaming with heroes, new races, secret societies, and villains for player characters to interact with. It is specifically designed for optimistic Modern Age super heroism.

34,00 EUR

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