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Seitenabrufe

236961974 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteRollenspieleProduktlinien (Rollenspiele)Time LordsTimeLords RPG Second Edition


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TimeLords RPG Second Edition

 

Hersteller: 

Blacksburg Tactical Research Center

Produktlinie: 

Time Lords

Bestellnummer: 

BTRC 0001

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

20,00 EUR

Anmerkungen:

 

Sammlerstück / Rarität

Produktbeschreibung

Adventure into forever...

Ever feel like popping out to see what's going on in the future? Or how about double checking your history Prof? TimeLords lets you frolic the time lines.

Of course, it's not all fun and games. The enigmatic Matrix that was foisted upon you did not come with an instruction manual, and it will take you years to figure out how to properly use it. In the meantime, you have a device which will theoretically let you live forever, and take you anywhere, anyplace, anytime or any alternate universe. A lot of people would like to take it off your hands, stranding you forever in some forsaken corner of the timestream.

Your job? Stay one Jump ahead of the competition, figure out where you are and why the Matrix sent you there, and discover the joys and perils of being a TimeLord.

Timelords begins at the End of Time. A doomed race, known as "The Designers", gifted in both psionics and sciences set about escaping their fate as the inevitable end of the universe encroached. Eventually, they discover time travel, and use this knowledge to move their entire solar system backwards in time to when the universe is about 15 billion years old. The actual Designers have never been seen by humans. After attempting to create powerful new life forms, they created "Lucifer", a sentient being that led the destruction of the Designer race and caused the dispersion of Designer technology across the universe.

The pinnacle of their achievements was the "Matrix", a small time-travel device, the size and shape of a 20-sided die, weighing about 3 pounds. The Matrix could be used for personal time travel, as an energy source, and other things only hinted at by the rule books. It is one of these Matrix devices that the players of the game find to begin their adventure.

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