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Seitenabrufe

104273632 Seitenabrufe seit dem 30.06.2003


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HauptseiteRollenspieleFirmen (Rollenspiele)Cubicle 7


Cubicle 7

Cubicle 7
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Cubicle 7 Entertainment Ltd is a games publishing company.

We publish roleplaying, board and card games. At the moment we are concentrating on two roleplaying games, SLA Industries and Victoriana.

We are:

Angus Abranson Director

Dominic McDowall-Thomas Operations and Marketing

John Dodd Line Developer for SLA Industries

Andrew Peregrine Line Developer for Victoriana

You can contact us at info@cubicle7.co.uk

Cubicle 7 Entertainment Ltd is a private limited company, reg. no. 6036414. Our registered office is at 35 Ballards Lane, London N3 1XW

Hauptproduktlinien

   

3:16 Carnage Amongst the Stars

       

Terra's plan is to kill every living thing in the Universe to protect the home world. See where your tour of duty in the 3:16th Expeditionary Force takes you and your friends. Revel in the kill-happy machismo and enjoy a campaign of Carnage Amongst the Stars!

       

Nebenproduktlinie

           
   

Advanced Fighting Fantasy

       

One of the classic early British RPG’s is back. Advanced Fighting Fantasy has been completely revised and rewritten for a new generation. In addition, Titan and Out of the Pit (two of the finest sourcebooks ever!) have been reprinted.

A perfect introductory RPG, but deep enough for experienced gamers, this really is a game for everyone.

   

All for One

       

Strap on your sword, salute the King, and prepare to fight the creatures of darkness! Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters as the King's Musketeers are pitted against a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies in All For One: R gime Diabolque.

   

Atomic Highway

       

Civilization came crashing down! Billions died! A new Dark Age has begun! Now, the descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. Tear along the shattered highway as a road warrior, track down monstrous threats as a brave tribal warrior, or unearth the wonders of the past as a canny scavenger in Atomic Highway, an original, post-apocalyptic roleplaying game setting that utilizes the V6 Engine.

   

Cold City

       

Berlin, 1950: As the Cold War rages in the full glare of the world media, the Underground War is fought in ruined bunkers, dank tunnels, building sites, and bombed out apartment blocks. In the divided city of Berlin, the Reserve Police Agency hunts down monsters left over from sinister experiments and twisted technology. The four occupying powers of Britain, France, the USA and the USSR all see the need for the RPA, all contribute personnel, and all have their own agendas. In Cold City, players take the role of members of the RPA, those secretive Cold War monster hunters filled with too many hidden agendas.

   

Cubicle 7 Roleplaying Games

       

St Erisian's school for girls has stood for over a hundred years and survived war, plague, famine, demonic attack, strange explosions in the science block and countless attempts to get it closed by the government.

However, to be fair, not all of these disasters were the fault of the girls who study there.

Hellcats and Hockeysticks is a Role-playing game in which your characters are among the most feared and disreputable creatures of all—Schoolgirls! At St Erisian's, the girls are taught to be curious, forthright, inventive and above all, what they want to be, and to give hell to anyone who tries to stop them.

The game is designed to be fast-paced and fun, with plenty of oppotunities for chaos and destruction. Characters come from one of 9 'cliques' each with their own special ability and selection of skills. The system uses only 6-sided dice and is both simple and innovative.

Hellcats and Hockeysticks is a standalone RPG of chaos, anarchy and decidedly unladylike behaviour. It includes rules for all kinds of mayhem, from falling out with your friends, to creating weird science devices, to using magic and summoning demons and zombies. Are you ready for school adventures on the bad side of the tracks?

   

De Profundis

       

De Profundis führt Dich in die Tiefen der Wirklichkeit, zum Schrecken hinter der Alltäglichkeit.
Teile deine Erlebnisse mit anderen und lies von ihren Erfahrungen.

Wagst Du es deine Erfahrungen in Frage zu stellen ?

WARNUNG: Ein Erzählspiel für geistig stabile ERWACHSENE. Nicht für Jugendliche unter 16 Jahren geeignet.

   

Doctor Who-Adventures in Time and Space

       

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures, or hostile environments. Now imagine you could travel to any time. Where would you go? With Doctor Who: Adventures in Time and Space, the power is in your hands!

Based in the universe of the world's longest running science fiction show on TV

   

Gamescapes

       

   

KURO RPG

       

I lost Miko during the Kuro incident. She was driving when the light from the missile exploded over Tokyo. It must have blinded her because her car was found wrapped around a tree, her body covered in petals fallen through the broken window.

When I found a message from her on my phone I thought it was just an old one I hadn't erased. I kept it, playing it back just to hear her voice. It helped, just a bit, to have a few moments when I could pretend that she was still alive. But more messages starting appearing on my phone. Now I just want them to stop.

Because the girl who keeps sending them isn't Miko, and she won't stop screaming.



The year is 2046, and something dark has returned to Japan. With an international blockade set up around the beleaguered country following the Kuro Incident, there is no escape. In addition to the meteorological side-effects of the Incident, some people have noticed a sharp rise in disturbing, mysterious and supernatural occurrences. The authorities refuse to acknowledge such obvious sensationalist delusions. Do you have the strength to face the nightmares?

Kuro is the core rulebook of a new near-future game setting influenced by unremitting Japanese horror. Dare you stare into the darkness?



=======================

The Kuro Incident - Miracle or Curse? Only time will tell how history will remember the events of 4th May 2046. The accidental launch of a Panasiatic Federation nuke at Japan would have devastated the country, but we were saved from this fate when the missile vanished seconds before impact. But saved by what? The violent winds and electromagnetic storm which followed offer clues to the event that science has yet to decipher. Some people have reverted to ancient superstition to explain what happened, muttering about spirits and the 'Wind of the Gods'. But such is always the case in times like these, especially as the consequences of the blockade grow more severe. Personally, I'm sure that we'll find a diplomatic solution before the year is out and, at the very least, not being nuked will always seem like the better option!

- Case #2046044444, last blog post of victim, assessed irrelevant to case

   

Qin - The Warring States

       

China. 240 BC. The state of Qin is the most authoritarian and brutal of all the Warring States. Its vast and disciplined army stands ready to embark on its great project : the union of all things under Heaven into a single Empire, or Tian Xia. But you can still change the course of history. Become a legend ! Enter the epic world of Warring States China, a world of colorful myths and timeless legends, bold wu xia and beautiful courtesans, wise scholars and scheming eunuchs, exorcists and monsters…. All await the daring exploits and noble deeds of a new generation of heroes.

The game contains :

• A historical and cultural presentation of Ancient China.

• A description of each of the seven states, each with its own powerful factions, key figures, and closely-guarded secrets.

• A free character creation system and seven pre-generated characters. No classes.

• A description of the four mysterious ways of Magic.

• A game system enabling you to recreate the spectacular action scenes of Chinese martial arts movies.

• An introductory scenario which will transport you to the heart of this ancient and fascinating world.

You're a hero. Become a legend !

   

QUERP

       

QUERP is the game of Quick easy Role Play in a fantasy environment. It is aimed at both new gamers, looking to take their first step into the realms of their imagination, and also experienced gamers who want to play a quick and easy light rules session.

The game uses an easy to learn and extremely diverse 2d6 system. The simplicity of the system allows gamers to pick up the rules and start playing in a very short space of time.

This book includes all of the rules needed for the players to create a character and start playing and for the Gamesmaster on how to run QUERP games. Also included are some monsters to fill your adventures and campaigns, a group adventure and even a short solo adventure to get you started.

QUERP really is the game of Quick Easy Role Play.

Other books in the series include: The Player’s Companion, The Gamesmaster’s Companion, The Bestiary, Greenskins, Greenskins Extra, Prisoners of Zontar (adventure) and Mardigan Keep (adventure).

   

REIGN

       

   

Rocket Age

       

Rocket Age is set in a universe where, in 1931 Einstein, Tesla and Ray Armstrong, rode the first rocket ship to Mars, discovering that the solar system is populated by strange and wondrous alien peoples and adventure is never far away!

Discovering that they’re not alone in the galaxy, the nations of Earth race one another for the stars, sending out expeditions, embassies and invading armies to far-off worlds. There they discover all manner of alien life, from the stratified caste system of the Martians to the primitive, ape-like Venusians, from the degenerate Ioites and plant-like Ganymedians to the scheming of the Europans. The solar system is teeming with life – and danger!

Players take the role of whatever sort of heroes they want. There are thirteen playable intelligent species and sub-species in the Rocket Age Core Rulebook, with even more introduced in Heroes of the Solar System. What sort of game you play is up to you. Characters might be archaeologists on Mars, scientists exploring Venus, small time merchants running between the planets, or even members of the elite Rocket Rangers blasting off from one hot spot to another.

The Rocket Age setting is packed with danger and excitement – and it needs heroes! Heroes like you…

   

SLA Industries

       

Auf dem Planeten Mort hört es nie auf, zu regnen. Dieses schwarze Juwel ist die verrottende Krone der Welt des Fortschritts, wo Serienmord, sinnloser Stil, beruflicher Verrat und brutale Gewalt zur besten Sendezeit echte Berufschancen sind!

   

Starblazer Adventures

       



"Enough galactic conspiracies, star creatures, space fleets, swashbuckling scientists and alien war worlds to keep you and your friends busy for years"
—Ian Livingstone

Starblazer Adventures is based on the classic British comic series Starblazer from the 1970s and '80s. Each of Starblazer's 281 issues explored a whole adventure set within the vast galactic empires of the far future, giving this massive 632-page roleplaying game from Cubicle 7 Entertainment a wide variety of settings to explore. From low-fi space exploration to galaxy-busting wars to space fantasy epics at the end of time, there is plenty for everyone.

Starblazer Adventures is powered by the critically acclaimed FATE rules system. FATE was recently seen in action with Evil Hat Productions' popular Spirit of the Century RPG and has been tweaked to give Starblazer players the full intergalactic meal deal. FATE lets you leave the maths behind and really focus on exciting stories. There are many options to let you skip the more detailed rules and keep it light and fast or play starships, star monsters and even whole empires just like characters. For those familiar with FATE we’ve added new FATE rules for alien powers, robots, vehicles, starships, giant war machines, empires, equipment, careers and more.

The core release includes three detailed settings based on the very best stories from Starblazer. It details recurring characters, organisations, empires and aliens such as the Fi-Sci (the Fighting Scientists of Galac Squad), The Star Patrol, The Suicide Squad, The Planet Tamer, Cinnibar the barbarian warrior of Babalon and galactic cop Frank Carter to name just a few.

Choose from 8 alien races or play whole star empires! There are over 100 worlds, 70 heroes, alien races, monsters and starships. There’s an introductory adventure and tons of support for Story Tellers including adventure seeds, several plot & planet generators and over 400 pieces of inspirational art! Watch out for online adventures, supplements and adventure tools.

Published by British publisher D.C. Thompson, the original Starblazer comic was the home to some of the best British science fiction space opera of the 1970s and '80s. Featuring stunning art and classic space opera stories, comic creators such as Grant Morrison and John Smith, artists Enrique Alcatena, Mike McMahon, Cam Kennedy, John Ridgeway, Alan Rogers, Jaime Oritz, Ian Kennedy, Colin MacNeil and Casanovas Junior helped bring the fantastic "spacefiction adventure in pictures" to life. Over 400 pieces of Starblazer art from these heroes of sci-fi art have been used throughout the book to bring the world of Starblazer Adventures to life.

So don't miss out—Starblazer Adventures is your gateway to a rock-'n-roll sci-fi adventure that will bring friends together as you save the galaxy in new and dangerous ways!

       

Nebenproduktlinien

           
   

Summerland RPG

       

Welcome to Summerland, a role-playing game of desolation and redemption beneath the Sea of Leaves. The world has changed. The Event brought the Sea of Leaves into our world, an immense forest that choked cities and drowned civilisation overnight. From the trees came the Call, a lure to the weak that left only pockets of humanity remain, resisting the woods' siren song. In the endless forests lurk the Lost, those whose wills were drowned by the Call, and the Wild, who have forgotten they were ever human. Can you be one of the select few who can resist the Call?

   

The One Ring

       

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. The War of the Ring is still several generations away. In the relative peace, the Free Peoples of Wilderland look beyond their borders for the first time, establishing trade routes, renewing bonds between their cultures, and bringing prosperity to the region of northern Mirkwood, the Lonely Mountain, and the eastern slopes of the Misty Mountains.

But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow . . . .

he One Ring: Adventures over the Edge of the Wild is the new roleplaying game based on The Lord of the Rings—the most influential property in fantasy. It's set after the events of The Hobbit; the initial game is set the region of northern Mirkwood and environs, with future releases expanding the scope of the setting to encompass more of Middle-earth as the era moves closer to the looming War of the Ring.

Chock full of incredible artwork by leading Tolkien artists, including John Howe, along with rich and detailed background information, The One Ring's game engine focuses on the themes and character types that give Middle-earth its unique place in the annals of fantasy. There has never been a Lord of the Rings game that's more evocative of Tolkien's unique vision.

   

Victoriana

       

It was dangerous to walk through the Smoke after dark, especially through back alleys choked with the thick yellow fog that inspired London’s nickname. Nevertheless Lady Charlotte, following the short chimbley sweep’s lead, pressed on, determined to discover the secret of the Southwark Horror.

She didn’t have long to wait. As they turned a corner, both of them heard the rhythmic clicking of steel on stone. Something was scuttling over the cobblestones in the dark, something quite monstrous. The chimbley sweep raised his gas lantern to no avail; nothing could penetrate the yellow-green haze that surrounded them.

‘Don’t worry, Guv’ness! ‘e won’t get away from us!” he exclaimed, darting into the fog.

‘Percy, wait!’

Lady Charlotte thrust out her arm out to stop him, but it was too late. She felt a sudden sense of dread as the all-too-curious Halfling disappeared in the pea souper, a feeling confirmed by the child-like scream of the chimbley sweep as his body flew back out of the fog like a rag doll struck by a cricket bat. Unfortunately, she had no time to check as to whether her guide was alive or dead.

From within the fog came the angry hissing of steam and more scuttling. Lady Charlotte gasped as the silhouette of the monstrosity became visible, a giant, mechanical spider that scraped against the sides of the rookery walls as it lurched toward her.

Lady Charlotte steeled herself and concentrated as her pale right hand exploded with crackling blue eldritch energy. She determined that tonight would see the end of the foul beast, even if it destroyed her.



Victoriana – a world of high adventure and intrigue in an age of sorcery and steam!

The year is 1856 and the world roils in the unseen conflict between Order and Entropy. As technology marches forward the Celestial Engine moves ever faster, and all our fates grow more precarious. Now is the time to act decisively and boldly, to seize control of your destiny and impose your will upon the world.

Your adventures will take you into an alternate history infused with fantasy and esoteric steam technology. Aerostats float across the sky as noble Eldren chat with industrial Dwarfs. The Age of Magic may be long gone, but the Guild keeps its embers alive while technologists create extraordinary mechanical marvels.

Travel with the British East India Company to make your fortune in competition with Dutch merchants for control of the tea trade. Join the petty conjurers that support social revolution while the government calls on gentleman hermeticists to counter them. Explore uncharted lands and uncover relics and evils buried since the Great Flood. Follow your conscience and help the poor and powerless against those that would prey upon them. Wage war against the demons that have seduced the aristocracy and threaten to tear the Empire apart!

Victoriana offers an enormous and diverse game world deeply imbued with Victorian period feel, gothic fantasy magic and steampunk engineering.

   

Villains & Vigilantes

       

   

Wild Talents

       

Wild Talents: Superhero Roleplaying in a World Gone Mad, is a superhero roleplaying game like no other.Utilizing the One-Roll Engine made famous by Godlike, Wild Talents is a complete superhero roleplaying game built for fast, thrilling action. Wild Talents features an in-depth, alternate version of modern history, which builds on the acclaimed setting of the World War II game Godlike and extends it to the present day and to Talent-influenced events that reach into the depths of government secrecy and beyond the stars.

Nebenproduktlinien

   
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