RECRUIT II can be played at a variable pace accommodating Platoon, Company and Brigade level engagements by adjusting vehicle survivability. The VAP (Vehicle Ability Point) system affords players the flexibility to allocate capacity to many actions such as Movement, Target Acquisition, Direct Fire as they choose. The VAP system, serving as a common base between varying forces (Armor, Artillery and Air), also affords team players independent command of their own mission in Combined Force actions.
Includes Two Sets** of Rules Of Engagement for WW II Armor, Aircraft, Personnel Carriers, Support Vehicles, Artillery, Infantry, Recon, Minefields, Camouflage, Attack/Defense Tactics, Reserve and Airborne Forces, Combat Air Patrol and Dive Bombers.
Vehicle Specifications (Veh Specs) define the abilities of over 100 vehicles from 7 Nations: America, England, Russia, France, Germany, Japan and Italy.
Weather you're in the Pacific Theater , North Africa, Kiev or crossing the Rein, you're Locked, Cocked and Ready to Rock.