Produktbeschreibung
2nd Edition. ASL für "ohne Gegner" :-)
SASL ist kein komplettes Spiel; Sie sollten ASL, BEYOND VALOR und YANKS haben, um dieses System anwenden zu können.
Contents:
* Informational Counters (some new)
* Missions 1 - 21 (7 brand new)
* 12 Generation Tables (8 new nationalities)
* 1 Basic Table Chart (updated)
* 1 Campaign Game & Miscellaneous Chart (new)
* 2nd Edition Chapter S (bigger font, and new rules for Night, PTO, Seaborne Assaults, etc.)
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 1
Playing Time: Varies with mission played; on average, three hours
Complexity: High
Solitaire Suitability: High
Are you ready for an entirely new ASL adventure? ... One where you never know just what the enemy has until its revealed? ... One where either side can receive random reinforcements on almost any turn? ... One where you're not even sure if the troops on your side will always obey your orders? If so, SOLITAIRE ASL was made or you!
SOLITAIRE ASL has numerous charts and tables for "generating" enemy units, random events and mapboard configurations. The highly detailed and historically accurate unit activation tables are arranged on various full-color "nationality" cards - one each for the American, Russians and Germans, allowing you to play any one of these three sides against the other. As the German, you can also fight against partisans.
Unknown enemy units are represented on the mapboard by the presence of "Suspect ?" markers - which, when rolled for "generation", can turn out to be a complete dummy or a very nasty surprise. Furthermore, at the start of each Player Turn a "random event" can occur, which can bring much-needed reinforcements to your hard-pressed troops - or spell disaster to them!
SOLITAIRE ASL does not use already-published ASL scenarios. Instead, it includes 14 solitaire-only "missions". Each mission, however, is infinitely replayable. In fact, the board configuration is unlikely to ever be the same, as the actual mapboards used are determined randomly before each mission. The missions run the gamut from offensive to defensive actions, and even include a chance meeting of patrols.
Some of the missions are...
* Besieged: Your company is in "hedgehog" defensive positions in a small village - being attacked on three sides by an enemy force of unknown strength. And the enemy won't be easily turned away!
* The Bridge: Your men have been charged with guarding an important bridge until the last friendly troops have safely retreated across it. Then you're to blow it up - all in the face of an advancing enemy.
* Recon: Your company, reinforced with several temporarily attached reconnaissance vehicles, must advance into unknown terrain. It's your job to pinpoint enemy weaknesses and strengths.
SASL also has a highly detailed, fully integrated Campaign Game system. Follow the progress of your historically based American, German or Russian infantry company throughout the length of WW2. Your company's month-to-month OB is determined by your surviving units and any replacements received. Leader promotion, squad Battle-Hardening and weapon replacement (on an historical schedule) are all possible.
Mission List
Mission 1 Cautious Advance
Mission 2 Pockets
Mission 3 Recon
Mission 4 Bunker Busting
Mission 5 Take the Highway
Mission 6 The Fortress
Mission 7 Block Party
Mission 8 Patrol
Mission 9 Enemy Offensive
Mission 10 Hold the Line
Mission 11 Tank Attack!
Mission 12 Beseiged
Mission 13 The Bridge
Mission 14 Human Wave |