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237183007 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteCosimsProduktlinien (Cosims)Great Campaigns of the American Civil WarLincoln's War


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Lincoln's War

 

Hersteller: 

Multi-Man Publishing

Produktlinie: 

Great Campaigns of the American Civil War

Bestellnummer: 

MMP LW

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

90,00 EUR

Produktbeschreibung

Lincoln’s War reflects the fickle nature of politics and its influence on military policy-making during the American Civil War. Here, the battlefield is an extension of the political arena. Many historical movers and shakers support or oppose their presidents’ war plans. Will Mr. Lincoln save the Union? Will Mr. Davis succeed in sundering one nation and creating another? How will you direct their political support?

Lincoln’s War is a card-driven game using cards to activate generals, but in Lincoln’s War, activation numbers are also political currency or PC. PC not only activates generals but promotes worthy commanders, purchases war material, forces indecisive commanders to act, and represents support for the war. A decisive PC point spread is an advantage in winning the game but driving an opponent to 0 PC (and 0 Congressional support) at the end of a turn will ensure victory, even in the face of defeat.

Unique features include a diceless combat system, seditious characters, and immobilization tokens. The combat system requires players to husband resources and congressional political support to ensure victory. Seditious characters oppose their respective Presidents’ handling of the war and sooner or later will erode a resident’s vital political support. Immobilization tokens reflect damage in the form of casualties, as well as hesitation, confusion and even insubordination.

Lincoln’s War contains:

1 22" x 34" map
1 color rulebook
1 color play and background booklet
162 Operations Cards
2 countersheets
2 player aid cards

Lincoln’s War was designed by John Poniske with the assistance of Mike Joslyn, and features the artwork of Niko Eskubi and map artwork by Mark Mahaffey.

Lincoln's War is a CDG that reflects the fickle nature of politics and juggling resources during the American Civil War.

In Lincoln’s War, the battlefield is an extension of the political arena. More than 125 historical movers and shakers support or oppose their presidents’ conduct of the war. Each card's activation number can goose a general into action, or be banked as political currency (PCs), used to promote worthy commanders, purchase war material, force indecisive commanders into action or be translated into direct support for commanders in the field. Lack of support (driving an opponent to 0 PCs by the end of a turn) will bring on auto-victory, but most games rely on a variety of geographical objectives

Unique features include an original combat system, seditious characters, immobilization (commander paralysis) rules, the Lincoln Assassination plot, a fresh approach to campaign cards, blockade rules and Confederate commerce raiding. The combat system does not employ dice, but does require the player to husband resources in the form of enthusiastic political support (ESPs). Seditious characters such as Joseph Brown and Zebulon Vance for the Confederates and Fernando Wood and Clement Vallendigham for the Union oppose their respective administrations. Expect them to steal political support at some time during the game. Immobilization tokens or ITs replace damage tokens in the game. ITs reflect not only casualties but hesitation, confusion, recuperation, perhaps even insubordination.

Lincoln's War is nearly ten years in the making. Of moderate complexity, Scenarios are easily completed in under 3 hours. Win or lose, play-testers inevitably experience a high level of sustained tension.

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