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Pfad: 

HauptseiteCosimsProduktlinien (Cosims)Second World War At SeaSecond World War at Sea: Midway - Turning Point in the Pacific (DeLuxe Edition)


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Second World War at Sea: Midway - Turning Point in the Pacific (DeLuxe Edition)

 

Hersteller: 

Avalanche Press

Produktlinie: 

Second World War At Sea

Bestellnummer: 

APL 0051

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

104,00 EUR

Produktbeschreibung

Japan has always regarded the aircraft carrier as one of the most offensive of armaments.
- Admiral Isoroku Yamamoto

In the summer of 1942, the Japanese Combined Fleet sought a decisive battle with the U.S. Pacific Fleet to put the Americans out of action. Admiral Yamamoto chose Midway Island, at the far eastern end of the Hawaiian chain, as a target for which the Americans would fight. The Americans indeed came to fight, sinking all four of Yamamoto’s fleet carriers for the loss of one of their own.

On the morning of 4 June 1942, fifteen TBD-1 Devastator bombers of Torpedo Squadron Eight took off from the USS Hornet to attack the Japanese carrier force operating off Midway Island. Fourteen of them were shot down as they pressed their attack, yet not a single pilot veered away. While Japanese fighters slaughtered the low-flying torpedo planes, American dive bombers passed overhead and began their screaming dives onto the Japanese carriers, sinking three of them and dooming the Japanese Empire. The sacrifice had not been in vain.

Both Japan and the United States had sought a final, decisive battle for control of the Pacific Ocean. When the Japanese unleashed their MI Sakusen plan to capture Midway Island in June 1942, the U.S. Navy was more than happy to meet them.

Midway covers the turning point of the Pacific War, with 11 separate scenarios, or game situations. These include the Battle of Midway in June 1942, the Wake Island relief operation of December 1941, the retaliatory raid on Wake Island in February-March 1942 and Pearl Harbor. There are options to allow the Japanese to bring in the forces historically allotted to the Aleutian Islands campaign instead of Midway, and the American battleship force that was not risked there but was available.

There are 210 "long" playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers.

The United States has her entire early-war Pacific Fleet, from the dreadnoughts of Battleship Row to the aircraft carriers that saved the world from fascist-imperialist domination. Aircraft like the F4F Wildcat and B17 Flying Fortress are present, as well as the Devastator.

The Japanese have their own battle line, headed by the incredible super-battleship Yamato. There’s also the First Carrier Fleet of six modern first-line flattops, sporting the awesome Zero fighter and the famous Val and Kate bombers.

The operational map depicts the seas around Hawai’i and Midway Island.The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament.

Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

Original production in 2002, re-printed in 2007

Midway includes:

24"x18" tactical map
35"x24" operational map
590 1/2" game pieces and 280 1" game pieces
24-page series rule book
16-page scenario book
1 player aid card
4 organizational cards

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