Produktbeschreibung
Oudinot vs. Bernadotte, 21-23 August, 1813
Napoleonic 20 #11 (Germany 20 #3)
When a seven week truce ended in August of 1813, the Sixth Coalition that was trying to stop the French awaited Napoleon’s next move, and that move would be a drive on Berlin led by Marshal Oudinot. Right from the outset, however, the campaign was beset by bad weather, slowing the advance against the Allied forces led by the famously cautious and canny Prince John of Sweden (formerly French Marshal Bernadotte and Napoleon’s brother-in-law).
Many “what ifs?” are explored in this game, as so much of war’s friction occurred during this campaign. Grossbeeren 20 features only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns. It is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and “friction of war” that give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first!
Game Data:
Number of Players: 2
Ages: 12 and up
Playing Time: approximately 45 minutes
Complexity: 4.5 on a 9 scale
Solitaire Suitability: 6 on a 9 scale
Scale: Each unit is 1 corps, each hex is about 800 meters, and each turn is roughly 3 daylight hours (or 10 night hours).
Game Components:
• One 8-page, color instructions booklet, with Standard and Optional rules included
• One sheet of Exclusive rules.
• 32 color, die-cut 5/8” mounted game pieces
• 12 random event cards
• One 11” x 17” color game map
• Two color player aid sheets
• Polybag packaging and component storage
What They're Saying:
- "This level of game is ideal for gamers like me on a budget, who don’t have a lot of time to invest nor interest in brain burning detail. This is much more a game than a military simulation which can be found elsewhere. For me, it is a nice step up from the old SPI games." - Mark Rivera (Boardgames in Blighty)
Credits:
Game Design: Lance McMillan
Series Developer: Lance McMillan
Art & Graphic Design: Chris Magoun
Documentation Layout: Alan Emrich
Research: Andreas E. Gebhardt
Playtesting: John Buck, Andreas E. Gebhardt, Hermann Luttmann, Keven Mchale, Kim Meints, David Moody, Joe Oppenheimer, Carl Paradis, Matthew & Joshus Shirley, Hugh Tracy
Proofreading: Hans Korting |