Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory.
Can the Canadian 3rd Division find sufficient air, naval, and artillery support to clear Juno Beach and advance inland through the bocage country to the south and link up with the British beaches to the east? Or will the German defenders of the 716th Division react in time, bringing up their anti-tank assets to stop the Canadians on the beaches as they did at Dieppe two years earlier? The German commander, Erwin Rommel, planned to stop the invasion on the beaches… and it nearly happened!
Number of Players: 2
Ages: 12 and up
Playing Time: approximately 50 minutes
Complexity: 4 on a 9 scale
Solitaire Suitability: 8 on a 9 scale
Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.
• One 4-page, color Standard Rules booklet
• 40 color, 2-sided die-cut 1/2” mounted pieces
• 28 round 5/8” counters
• One 11” x 17” color game map with tables
• 1 BATTLESSONTM sheet
• Illustrated Examples of Play, Exclusive and Optional Game Rules
• Part of a 5 game series!
• Polybag packaging and component storage
Game System Design: Paul Koenig
Documentation and Game System Development: Alan Emrich
Art & Graphic Design: Alan Emrich
Playtesting: John Alston, Alan Beach, Steven Bucey, Steve Carey, Vince DeNardo, Allen Doum, Paul Franklin, Donald Garlit, Rand McGlaughlin, Robert McGrath, Lance McMillan, Kim Meints, David Mignerey, Richard Allen Seibert II, Todd Surgoine