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Seitenabrufe

232522258 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteCosimsProduktlinien (Cosims)War GamesObjective: Kiev - "The Advance of Army Group South: June - August, 1941"


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Objective: Kiev - "The Advance of Army Group South: June - August, 1941"

 

Hersteller: 

Victory Point Games

Produktlinie: 

War Games

Bestellnummer: 

VPG OK01

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

22,00 EUR

Produktbeschreibung

Campaigns in WW2 #2

When the Germans launched Operation Barbarossa on 22 June 1941, they faced both their greatest expanse of territory to capture and the greatest concentration of Soviet armor south of the Pripet marsh in Ukraine. Army Group South launched its multi-national forces (including Rumanians, Hungarians and Italians) with their principal target defined – Objective: Kiev.

Facing them was the Red Army weakened from the recent purges of its officers by Stalin. Still, the Soviets put together a strong counter-attack early in the campaign, but their advantages in numbers of tanks committed could not overcome the German's superiority of skill when employing their veteran panzer units. The Axis forces advanced eastward to the Dnieper River and south toward Odessa, but as the front kept expanding, forces were spread thinner to cover the front line.

Objective: Kiev is a new historical board game from renowned game designer Frank Chadwick, iterating the classic Battle for Moscow game system used in The Arduous Beginning, combining ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Featuring countless opportunities and variations, Objective: Kiev presents an endlessly fascinating series of puzzles and is a game that you're going to want to play again and again.

Game Data:
Number of Players: 2
Ages: 12 and up
Playing Time: approximately 45 minutes
Complexity: 3 on a 9 scale
Solitaire Suitability: 7 on a 9 scale
Scale: Each unit is one German corps or Russian army, and each turn is approximately one to two weeks.

Game Components:
• One 6-page, color Rules booklet
• 40 color, two-sided die-cut 5/8” mounted pieces
• One 11” x 17” color game map with tables
• 1 Player Aid sheet
• Polybag packaging and component storage

Credits:
Game Design: Frank Chadwick
Series Developer: Lance McMillan
Art and Graphics: Alan Emrich
Playtesting: Bill Barrett, Terence Co, Ryan Dawson, David Deitch, Andrew J. Franke, Curt Hudson, Pete Martin, Damian Mastrangelo, Kevin McHale, Kim Meints, Kurt Mericli, Michael O’Brien, Carl Paradis, Hugh Tracy
Proofreading: Bill Barrett, Hans Korting, Gary Sonnenberg, Leigh Toms

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