Produktbeschreibung
Mit dem replacement : "Player Aide Cards" !
Downtown depicts the great air battles that spun out across the skies above Hanoi during the Vietnam War. The game covers the gamut of operations in the deadly 'Route Package 6' operational zone, from the gradualist 'Rolling Thunder' campaign of 1965-1968, to the hammer-blows of President Nixon's 1972 'Linebacker' operations, culminating with the Christmas B-52 bombing campaign that brought America's Vietnam War to a conclusion.
Downtown is the first of a new genre of air combat games that model entire air raids in detail. The US player is the raid commander, marshalling packages of 30-70+ Air Force or Navy aircraft, comprising bombers, fighters, defense suppression, jamming and recon 'planes. The North Vietnamese (DRV) player manages a network of AAA and SAM anti-aircraft defenses supported by a 'thin red line' of MiG fighters.
The US player must find and destroy their targets while the DRV player must disrupt them. Downtown is a classic asymmetric battle in which powerful American raids duel with a weaker but many-layered enemy, who can defend in depth. The battlefield is fluid, timing is everything, the psychological is as important as the physical.
The hex scale is 2.5 nautical miles with game turns representing 1 minute. Air units are flight-sized (1-4 'planes) and casualties resolve down to individual aircraft. The game's features include:
- Fast and accessible gameplay, with great detail built onto a simple game system
- 18 raid scenarios and multi-raid campaign games
- 42 aircraft types, from MiGs to B-52s and 'Wild Weasel' defense suppressors
- Full orders of battle for US Air Force and Navy raids, including formations, weapons and aircraft carrier complements
- Command and control features including mission tasking and aerial navigation
- Abstracted air combat to resolve dogfights and medium-range missile attacks
- Terrain masking protection against SAMs, orthogonal rolls and other anti-radar tactics
- Detailed air-to-ground attacks, including 'dumb' bombs, cluster munitions and precision guided weapons
- Electronic countermeasures, including standoff jammers and chaff corridors
- Combat Search and Rescue scenarios to extract bailed out crews with helicopters and 'Sandy' support aircraft
Components:
- One 22 x 34 map
- Two sheets of 1/2" counters
- Two ten sided dice
- Two sets of 11 x 17 player aid charts
- One 8.5 x 11 player aid chart
- One USAF aircraft data player aid card
- One USN aircraft data player aid card
- One DRV aircraft data player aid card
- Three sets of record sheets
- One order of battle/scenario book
- One rulebook
Complexity: 6 |