Wargame companies come and go, and the only thing that matters is how well the games they produce are received by the vast, dedicated, informed and intelligently critical world of gamers. The most direct measure of that reception is the citations and recognition that the company's games receive.
GMT is proud to have garnered these awards, and we pledge to continue producing games of the highest caliber.
Hauptproduktlinien
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Die neuesten GMT-Spiele, welche die Schlachten behandeln, die zur Geburt der amerikanischen Nation führten.
GMT's newest line of games recreates battles from the birth of the american nation.
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A block wargame is a board wargame that represents military units using wooden "blocks" instead of cardboard counters. These blocks are typically square and are generally thick enough that they can be placed on their side with the front facing the owning player. Details about the unit (for instance, its identity as well as its attack, defense and movement scores) can then be seen easily by the owning player, while the opposing player will be left unsure of the exact nature of piece; while he can see where his rival's forces are, fog of war is emulated by preserving the secrecy of the type and quality of the troops.
Often, block pieces display the main information in the center with a series of numbers (or pips) around the edge, so that the current strength of the unit can be shown in a step-reduction system. When the unit is wounded (representing a single person) or diminished in number (representing more than one person), the player turns it counterclockwise, with the number of pips at the top of block indicating its current strength. While the example block has four steps (strengths of 4, 3, 2 and 1 respectively), blocks can have fewer steps.
Alternatively, some block wargames require the player to remove the block representing the wounded unit from the board and replace it with a block with a lower strength.
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Our popular periodical contains game modules and component expansion sets as well as feature articles and information about GMT games and industry news. Preview the magazine and read sample articles here online.
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Non-series card games.
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Jedes Spiel benutzt einen Mechanismus, der Karten benutzt, um strategische Ereignisse zu simulieren und den Spieler operationale Möglichkeiten bietet.
Each game uses an innovative card-driven engine for simulating strategic events and providing the players with their operational options.
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Nebenproduktlinie
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Die etwas andere Spiele Linie von GMT. Keine CoSims und trotzdem Krieg!
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This series features Volko Ruhnke's game system presenting modern guerilla warfare and COunterINsurgencies around the world.
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The Command and Colors system is a simplified wargaming system designed by Richard Borg. Common elements of all Command and Colors games are a deck of Command Cards, which can be classified as Section cards and Tactics cards, and Battle Dice. In the Command and Colors System the playing field is divided into a center section and a right and left flank. Section cards are used to allow the ordering of unit(s) occupying one or more sections. Tactics cards are also available to allow special attacks. Another identifying feature of the system is the use of battle dice to resolve individual battles.
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Nebenproduktlinie
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Krieg an politischen Brennpunkten.
Warfare in political hotspots.
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Beda Fomm. A classic Series 120 game from the 1970s - the art and components left a lot to be desired in the original, but the game was great to play. Now CSW Press has kept the original game system intact, but vastly improved the graphics.
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Schnelle Aktionen, wenn die Metallvögel während des Zweiten Weltkrieges fliegen und kämpfen.
Fast action as the metal birds fight and fall during the Second World War.
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Der Blitzkrieg, der die Hälfte der Welt verwüstete.
The Lightning War that devastated half the world comes alive again in this series pitting the Nazis against the Russians.
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These games are for 3 to 5 players. It takes approximately 60-120 minutes to play, depending on the number of players. The Quick Start sheet provides all relevant rules on a single page, allowing new players to start their first game quickly.
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Fighting Formations is intended to be an ongoing series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics.
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Dieser Sytem stellt das Machbare über Beschränkungen; die eigentlichen Regeln sind sehr kurz und einfach... aber geben reichlich Gelegenheit, das Spiel zu erforschen.
This sytem emphasizes possibilities over restrictions; the actual rules are very short and simple ... but lead to many more gaming exploration opportunities.
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Ein innovatives Spielsystem, das die alten Schlachten, die die Menschheit seit ewigen Zeiten fasziniert haben, behandelt.
An innovative game system explores the ancient battles that have fascinated mankind for long ages.
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In diesem System steht die Konzentration auf die Verwendung, die Auswirkungen und die Persönlichkeiten der Befehlsgewalt auf dem Schlachtfeld im Vordergrund, mit den taktischen Schwierigkeit, große Truppenkontingente zu manövrieren und sie gegen den Gegner zu führen, in Kämpfen, die zum größten Teil von der Moral, Beweglichkeit und Ermüdung abhängen.
Concentration on the use, effects and personalities of battlefield command balances with the tactical difficulty of maneuvering large numbers of troops and bringing them to bear tellingly against the enemey in this system, in which combat depends largely on morale, momentum and fatigue.
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Simuliert die großen Schlachten der Napoleonischen Kriege auf einem detailierten taktischen Level.
Simulate the great battles of the Napoleonic Wars on a detailed tactical level.
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Warfare surpasses the speed of sound and tests the limits of the atmosphere in these games of high-tech jet fighters.
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Men of Iron is a play-oriented series of games covering the wide spectrum of land battles from, roughly, the era of the first Crusades to the arrival of gunpowder.
The first volume in the series, “The Rebirth of Infantry” focuses on the major battles of the earlier years of the 14th century in Western Europe, mostly before The Black Plague wiped out much of the available manpower. This era also saw a revival in the supremacy – usually defensively and much of it missile-oriented – of foot troops as an antidote to the massive power of charging, heavily armored cavalry.
The purpose of the Men of Iron series is to provide gamers with accessible, fast-playing, fun games of low complexity. To that end, much detail has been either omitted or factored in to overall mechanics. We have tried to provide as much period flavor and historical accuracy as we can, within that stated focus.
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Die Spiel behandeln Schlachten des 17.Jahrhunderts, der Ära, in der die Muskete auf die Pike stieß.
Games covering battles in the 17th Century in the unique era when pike met musket.
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Jedes Spiel benutzt ein eigenes System, um seinen Eigenheiten zu erforschen. Die Designersicht spielt eine große Rolle in diesen Spielen und sie bieten unterschiedliche Standpunkte der unterschiedlichen Art der Kriegsführung.
Each game uses a unique system to explore its own territory. Designer interpretation plays a great part in these games and offers intriguing viewpoints of the individual character of warfare.
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Nebenproduktlinie
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Ein großer Überblick über die Kämpfe im WWII & Vietnam gibt neue Einblicke zu einigen der größten Schlachten des 20. Jahrhunderts.
A strong upper-echelon view of WWII & Vietnam combat gives new perspective to some of the greatest battles of the 20th Century.
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Game system designed for small unit actions from platoon to battalion-sized formations:
Vehicles, towed guns and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit
The 5/8" double-sided leg unit counters are scaled at squads, half-squads and sections, including their attached weapons
Ground scale is 100 meters per hex
Comprehensive yet quick to play
Basic set includes a 22" x 34" mapboard
Full color illustrated manual with various player aids and reference cards
Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or as complex as desired.
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Games covering World War II on the East Front.
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The Ancient World is a series of games that cover virtually every war and campaign in ancient history on the same scale that the legendary Europa series did for WWII. Each game and module in the series adds maps, units, and all the personalities that enable you to play, in some, but not daunting, detail your favorite periods.
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The Conquerors is a projected series of games that will focus on history's great conquerors, those figures whose vision, greed for power, and remarkable military abilities have changed the map of the world, sometimes fleetingly, often permanently.
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It is August 1914, and THE GREAT WAR is about to begin!
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