DUNGEONS & DRAGONS - THE BOARDGAME
Four Heroes have banded together, attempting to defeat the evil forces at work in the Dungeon. The creatures there are foul and dangerous and many challenges lie ahead. But the four are among the few who have the skills and bravery to succeed...
The Dungeon Master awaits, his army of vile creatures ready to be unleashed upon the Heroes. Devious traps have been primed to catch the unwary. Every step will be challenged by the Dungeon Master's powers and the Dungeon becomes tougher the further the Heroes venture.
Can you help the Heroes win through in the ultimate test of skill and courage?
OBJECT OF THE GAME
To successfully complete a series of Adventures as a team of Heroes. Work as a collective on your way through the Dungeon, to complete each separate Adventure objective before the Dungeon Master can defeat you. As you play through the 11 Adventures, the difficulty level increases until you face the ultimate challenge against the Dungeon Master's toughest Monsters to win.
- 4 Hero figures
- 36 Monster figures
- 144 cards
- 10 custom dice
- 5 double-sided gameboards
- 4 Hero character cards
- Scenery and tokens, including pillars, trees and chests.
- Gameplay is for 2-5 players aged 10 years and above.
- One player always takes the role of the Dungeon Master, pitting themselves against up to 4 Heroes.
- Up to 4 others play co-operatively as Heroes, using their individual skills to complete the Adventures as a team.
HeroesRegdar - Human Fighter; highly skilled with weapons of all types, with great physical strength.
Mialee - Elven Wizard; has powerful combat spells and also skilled with a bow.
Jozan - Human Cleric; skilled magic user specialising in healing. Also skilled in close combat.
Lidda - Halfling Rogue; using stealth Lidda is able to sneak up on opponents and also tackle any traps that the Heroes encounter.
Each Hero has a card to monitor their progress, which records Hit Points, Spell Points and Items collected, and provides additional character information.
The four Heroes in the game are:
The quest is made up of eleven Adventures, each following on from the former and becoming progressively more difficult.
The Heroes increase in power correspondingly.
The first Adventures guide both the Dungeon Master and the Heroes through the basic game concepts.
As the heroes complete further Adventures they become more experienced and collect increasingly powerful items to help them in their quest. The Dungeon Master also becomes stronger, gaining more powerful monsters to pit against the Heroes.
The game contains both a Dungeon Master's and a Player's Guide. The Dungeon Master's guide shows the layout for each adventure, including board orientation, and feature location. The Player's Guide provides rules for play and a background for each Hero, along with their attributes and skills.
Playing the GameMovement of both Heroes and Monsters is very simple, with each character being able to move up to their maximum allotted number of spaces on each turn.
An action may consist of an attack, casting a spell, opening a chest, searching for traps or a variety of other possibilities.
Over sixty weapons and spells are available for the Heroes to find and use in their Adventures. Spells can be used to attack monsters or to help the Heroes in other ways.
The fundamental game is very simple. The Dungeon master lays out a number of gameboards as shown in the guide. Only the Dungeon-Master knows where anything is and it is up to the Heroes to discover the correct route through.
On each turn, a character or monster may make one movement and take one action.
COMBATEach Hero and Monster has a "life force" measured in Hit Points and an Armour Class value representing their resistance to attacks.
Weapons and monsters have an attack value which corresponds to assorted coloured dice.
When attacking, the corresponding attack dice are rolled and an attack value is obtained. The damage done to the defender is the attack value rolled minus the defender's Armour Class. The damage is then removed from the character's Hit Point value and recorded on the character's card.
The combat system is very simple, but allows for many exciting and powerful weapons, spells and monsters.
For example: Regdar rolls 6 on the dice when attacking. It is used against a Goblin, with an Armour Class of 2. 6 - 2 = 4, so the goblin receives 4 Hit points of damage. If it only has 4 Hit Points on its card, then it is destroyed and Regdar has been successful.
There are no complex tables or values to remember. Combat is very simple and quick to learn.
On their Adventures Heroes will discover:
Eleven different monsters can be found in the Dungeon, with hoards of up to six of any one type. Each monster has its own skills and attributes, along with a fearsome attack. The Dungeon Master controls every monster, including its position in the rooms, and uses the monster cards to keep track of each monster's attributes.
Littered throughout the Dungeons and forests are many fiendish traps and only the Dungeon Master knows their location. Lidda, being a rogue, is able to disable traps - if she can find them!
Chests are potential sources of new weapons and items for the Heroes, but beware - some may contain booby traps!
DESIGN YOUR OWN ADVENTURES!
Included in the game is a photocopiable, blank Dungeon layout, to allow new Dungeons to be designed by the players themselves.
The game will be expanded in the future, with extra components added to make new Adventures and challenges.
"Now my friends, I hope them is now just as greedily as I to hold the game in the hands! "
Players: 2 - 5