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237168853 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteBrettspieleProduktlinien (Brettspiele)Ready to play GamesTracks to Titicaca


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Tracks to Titicaca

 

Hersteller: 

Winsome Games

Produktlinie: 

Ready to play Games

Bestellnummer: 

WSG 501

Produkttyp: 

Grundregeln

Sprache: 

Englisch

Preis: 

50,00 EUR

Anmerkungen:

 

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Produktbeschreibung

The Tracks system covers building mountain mining railroads, highly speculative decision making under uncertainty. Tracks to Titicaca sets the standard in cartography, set in Peru, Bolivia and Chile. Less interactive than Telluride. It is extremely interactive, extortion is expected. Set in Colorado. Each game is for 2 to 6 players aged 12 and up.

TRACKS TO TITCACA, is in WINSOME GAMES, "tracks series" of railroad games in interesting locales around the world. Craggy snow-capped peaks over 22,000 feet high. Sudden yawning ravines. Sheer vertical drops a mile down. Narrow defiles channeling rampaging cataracts. Searing desert wastelands. Impassable tracts of salt flats. Deadly mystery diseases claiming thousands of lives. No trees or timber. Little coal, few workers. Unstable countries with capricious dictators. Why even attempt to build the world's loftiest, most expensive and certainly most dangerous railroads from the Pacific Ocean up into the serrated backbone of the Andes Mountains of Peru, Bolivia and Chile? Rivers of Gold. Lakes of Quicksilver. Mountains of Silver, Copper and Tin. All known since the Spaniards conquered the Incas over 400 years ago. All equally inaccessible in the remote mountain fastness of precipitous Andean cordilleras. Included in the game is a full color map over 4 feet long displaying 2,000 miles of coastline and mines as far as 350 miles inland. Also included are over 70 mine deeds, over 50 smelters & four legendary American engineers. Enjoy 60 years of railroad history in 30 turns or less. It uses the familiar crayons to draw your route, but has elements that distinguish it form other railroad games. First, winning means getting the biggest income per turn rather than the biggest horde of cash. So cash is resource to work with rather than a measure of the race to the ending station. The mines are the chief means of income rather than commodity cards. Building your railway doesn't have to be contiguous and involves rolling a die to determine success over mountains. The typical turn sequence illustrates the game elements: players select a new mine; draw an event card; build new track; collect income; and deal with other players. Its for 2-6 players, ages 12+, and takes about 3-4 hours to play.

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