Auf Wunsch mit ausführlicher deutscher Regel !
Ein Strategiespiel, das die Magie von DISCWORLD mit einem Brettspiel verbindet. Dieses ist ein Brettspiel, das einfach zu erlernen ist, und doch eine Tiefe hat, in die die Spieler eindringen, sobald sich ihre Fähigkeiten vergrößern. Lose basierend auf der gewaltigen Schlacht von Koom Valley zwischen Zwergen und Trolls, versuchen die flinken Zwerge die Trolle in einem sorgfältig vorbereiteten Hinterhalt zu besiegen.
A game of Strategy and Skill that combines the magic of DISCWORLD with an entirely unique approach to board game playing. This is a board game that is deceptively easy to learn, and yet has layers of playing that are revealed as your skill increases. Based loosely on the epic Battle of Koom Valley between the Dwarfs and the Trolls each player takes turns to play the fast moving Dwarfs as they attempt to trap Trolls in a carefully prepared ambush. Only to then to take the part of the fearless Trolls as they move inexorably towards the ambush and entrapment of the numerically superior Dwarfs.
Thud has been a collaboration between a very clever game designer, Trevor Truran, Bernard the stout, Cunning Artificer to the Gentry, and the 'man' himself, whose genius caused Discworld to happen in the first place.
Those that have played and tested the game, and they include complete games novices of tender years, as well as a couple of highly seasoned chess masters, report that the game is dreadfully compulsive, and enormous fun. It tests not only your strategic judgement, but also ignites that little flame of martial instinct that turns even the most peaceful citizen into a shield biting berserker when roused.
It is also horribly addictive. Time slips quietly by as the Dwarfs stalk the Trolls and vice versa. It has depth, a completely new slant on board games, and as skill is acquired in its playing so the levels of strategy deepen. Most importantly it is Discworld in concept, and that shines through the moves, the game plan, and the entire ethos of the game. And who knows, perhaps one day a very eminent man of letters may well sharpen his quill, to pen a word or two about the game and its history.