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236981246 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteBrettspieleProduktlinien (Brettspiele)BrettspieleGettysburg


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Gettysburg

 

Hersteller: 

Warfrog

Produktlinie: 

Brettspiele

Bestellnummer: 

WFG 0022

Produkttyp: 

Grundregeln

Sprache: 

Deutsch

Preis: 

98,00 EUR

Anmerkungen:

 

Dieser Artikel ist endgültig vergriffen, Sammlerstück / Rarität

Produktbeschreibung

Having dealt with Waterloo I thought it only reasonable to have a crack at Gettysburg. Cannot give more details as I've not designed it yet. However, it will not be a straight adaptation of mechanics from Waterloo. Just to confirm, this is a two player wargame!

Each player has a set of eight command blocks, numbered from 2 to 5 (just like the ones in Waterloo!). As an action a player can place a command block on the map. This allows him to place order discs in later turns. Order discs can be used to activate units in the vicinity of the command block. Once the number of order discs matches the value of the command block then no more orders can be issued until the block has been removed (along with the order discs) and replaced with a new block, which uses two valuable actions. The key effect of this system is the stutters it creates in controlling your forces. The enemy may have left himself in a vulnerable position but if you are not able to issue the orders to take advantage of that then you will miss that opportunity. The Confederate player has the advantage of being able to issue a certain number of double orders. The Union player is at a disadvantage in that he has a small number of order discs and if he leaves too many on the map then he will be forced to pass for a number of action rounds, which could be fatal.

Assault combat is similar to Waterloo. The main exceptions are that the attacker and defender use different morale check tables. The defender is more likely to retreat than be eliminated, but there is also the chance of a counter-attack to throw back the assaulting forces.

The Confederate player wins by taking two starred areas, or Little Round Top. Each day is divided into four periods and the key locations must be held by the end of one period, so the Union player has the chance to fight his way back into the lost terrain.

Overall the game is simpler than Waterloo, mainly because there are not the complications associated with the interaction of three formations (infantry, cavalry and artillery). Cavalry does appear in Gettysburg but it fights in the same way as infantry, although it does benefit from being able to bug out rather than take damage.

Martin Wallace's 2-player wargame for Treefrog's second line of games (2009-2010 series, 4th game of the series) dealing with the American Civil War - the players commanding either Confederate or Union forces. With Gettysburg Wallace wanted to produce a balanced rather than a historically accurate game. The game e.g. ignores casualty levels, and Units do not correspond exactly to brigades or divisions - even if the forces' proportion is close to historical accuracy.

The player pieces in Gettysburg are similar to those in Treefrog's previous wargame, Waterloo. Each day consists of four periods, and the game is played over three days, and key locations must be held by the end of one period.Each player has eight numbered 'order blocks', ranking from two to five. Players then place such blocks in the game areas, the order block allowing a number of orders to be issued that area. The orders can activate units in the same or adjacent areas. Orders are represented by discs, once the number of order discs in an area matches the value of the order block then no more orders can be issued. The players will then have to remove the block and place a new one. If a player does not have enough order discs for the following period, he will be forced to pass for each disc he is short. Assault combat is similar to Waterloo, the main exceptions are that the attacker and defender use different morale check tables. The defender is more likely to retreat than be eliminated, but there is also the chance of a counter-attack to throw back the assaulting forces. The Confederate player wins by taking two starred areas, or Little Round Top.

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