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Seitenabrufe

236936121 Seitenabrufe seit dem 30.06.2003


Pfad: 

HauptseiteBrettspieleProduktlinien (Brettspiele)Brettspiele von A-MBlue Moon City


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Blue Moon City

 

Hersteller: 

Kosmos

Produktlinie: 

Brettspiele von A-M

Bestellnummer: 

FKS 6909840

Produkttyp: 

Grundregeln

Sprache: 

Deutsch

Preis: 

46,00 EUR

Anmerkungen:

 

Dieser Artikel ist endgültig vergriffen

Produktbeschreibung

Blue Moon City - the board game - picks up where the two-player game ended: the reconstruction of the destroyed city of Blue Moon. The board, illustrated by Franz Vohwinkel as well as many well-known American fantasy artists, consists of 21 large building tiles, which show building plans on one side and the buildinds in their reconstructed glory on the other. As in the 2-player game, the game includes 3 large molded plastic dragons.

At the start of the game, the board tiles all show their building plan sides. The object of the game is to use cards featuring the races of Blue Moon to help rebuild the city and, at the end, put the large Crystal of the Obelisk in the middle of the city back together. Whenever a building is completely rebuilt, its tile is turned back over to its rebuilt side. The players that helped with a building get crystals and dragon favours which can be traded in for crystals at certain times. Crystals are what everything's about in this game, because whoever has the most by the time Blue Moon City is completely rebuilt and can offer them for the rebuilding of the Obelisk has won.

At the start of the game, the 21 building tiles are randomly placed onto the table as a city. Next to that comes an Obelisk whose spaces will gradually get filled with player markers. The crystals get placed around one side of the Obelisk, the dragon favours around the other. The three dragons (green, red and blue) are placed at the ready next to the city. Each player then puts his figure in the middle of the city.

The engine that drives the reconstruction is the set of cards featuring races that are well-known from the original game. The cards have varying colours as well as numbers from 1 to 3. The card values have bearing during the reconstruction; the cards also have special functions, however.

The Vulca (black), Terrah (red) and Aqua (blue) can call dragons over to where a player is currently assisting with reconstruction. The dragons look upon the work with favour and so award the player with additional dragon favours. Cards used to attract dragons can't be used in reconstruction.

Flit cards increase the movement radius of a player. Hoax cards can be used to transform up to 4 cards of the same colour into ones in another colour. Mimix cards with values of 1 or 2 can be used together as a Joker, representing a 3 in another colour. Khind cards are weak (none have values higher than 1) but can be 1-value Jokers in any other colour. Pillar cards can bring players advantages while offering up crystals to the Obelisk. One thing is true for all races: Cards with value 3 have no special function, while 2-value cards have special functions that are weaker than those found on 1-value cards.

On a player's turn, he can first move his figure up to 2 tiles away. He can then - if he has the cards in hand - assist with rebuilding that building. Each building plan shows 1 to 3 boxes with a coloured number. The colour of the box and number indicate the type (colour) and quantity / total value of the cards that must be paid. At the end of his turn, the player can draw two cards from the draw pile. If he discards 1 or 2 of his hand cards before drawing, then he can draw 3 or 4 cards from the pile instead.

Once all boxes on a building plan have been filled with player markers, it is scored. The players who assisted get some combination of crystals, dragon favours and extra cards. The player who helped the most with that building gets a little more than the others. Additional bonuses are available if there are 1 or more finished buildings immediately next to the one being scored - typically crystals and dragon favours. A player who wishes to win the game would be well advised to concentrate on rebuilding in areas surrounded by as many completed buildings as possible.

Whenever the supply of dragon favours is exhausted, a different kind of scoring takes place. Whoever has the most favours gets six crystals, all others who have at least one get three.

So how do crystals translate into victory? Crystals must be brought to the obelisk and installed there. That brings prestige which leads to victory. To offer up crystals, a player has to forego rebuilding and move his figure to the market instead. There, he offers up a certain number of crystals to the Obelisk. To start, seven crystals will be enough to claim a spot on the lowest row of the Obelisk - higher rows require eight, nine and even twelve crystals.

The player who first manages to add the required number of markers to the Obelisk (four in a 4-player game, five with 3p and six with 2p) wins the game.

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