The Divine Right game was originally released in the late 1970's by Tactical Studies Rules, Inc. (TSR). After enjoying years of success and setting many precedents in turn-based wargaming, a second and final edition was published in 1979.
This later version added several original expansions as well as elements from articles appearing in Dragon Magazine. Although the game continued to sell for several years, it eventually went out of print to the disappointment of fans everywhere.
But now, 25 years later, The Right Stuf International is bringing Divine Right back! The new 25th Anniversary Edition will contain:
* Updated basic and advanced rules from the game's author
* Revisions to the game board
* Special CDROM including many extras such as back story material (including explanation on the changes to the board), pictures and photos of the game's creation, and even strategy tips!
* Much, much more!
Is it still the same?
Although the game has expanded in this latest version, its basic tenants have not. It remains a 2-6 player game that incorporates battles, castle sieges and diplomacy into a fantasy setting. Players can use everything from fleets and special military leaders to mercenaries and magical creatures. Of course players are still affected by usual events in war: weather, mutinies, plagues, etc. and victory can only be obtained by one of two methods: score the most points by the 20th turn or eliminate all opponents.
For those who may not be familiar with the game, at first glance Divine Right appears to be difficult to grasp. The game works through a combination of country cards, personality cards, diplomacy cards, dice, unit counters, and the game map. While it is a complicated wargame, the basic rules of the game can be learned in one or two gaming sessions. However, there are many more specific rules that can be applied to create more of a challenging game. Of course you can always rely on the trusty instruction booklet if you get lost.
Like any strategy game, game play can vary greatly depending on the people playing and the luck of the dice. A group of three or more inexperienced players may find the game lasting six to eight hours while two very experienced players can finish all 20 turns in two hours. Of course, if you manage to kill the other player's monarch in battle, the game becomes much shorter!!
The new 25th Anniversary Edition will be a limited edition and individually numbered.