 |
Seitenabrufe
|
 |
90712577 Seitenabrufe seit dem 30.06.2003 |
|
 |
|
|
Fantasy Flight Games
(auf das Logo klicken, um zur Firmen-Website zu gelangen)
|
Hauptproduktlinien
|
| |
|
| |
|
A Game of Thrones LCG...
is a game of epic battles and intrigue for 2-4 players. Players vie for the Iron Throne as one of the six Great Houses of Westeros using their favorite characters from George R.R. Martin's A Song of Ice and Fire novels in military, intrigue and power challenges.
The Core Set is the best way to start playing it contains a game board, high-quality pieces and four playable out of the box decks.
By buying Chapter Packs, fixed 40 card supplements that feature 20 distinct cards, players will be able to customize their core decks, or create strategies and decks of their own.
|
| |
|
| |
|
|
| |
|
| |
|
|
| |
|
Nebenproduktlinie
|
| |
|
|
|
| |
|
| |
|
The town of Arkham, Massachusetts, is in a panic.
Horrific and bizarre events have begun to occur with increasing frequency - all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone.
Only one small band of investigators can save Arkham from the Great Old Ones and destruction!
|
| |
|
| |
|
For twenty years, from 1796 until the final defeat at Waterloo in 1815, Napoleon Bonaparte and his generals fought on the battlefields of all Europe.
Battles of Napoleon is a gaming system that allows two players to recreate the most important historical battles the era. The Eagle and the Lion, the first game in the Battles of Napoleon series, gives you all you need to recreate many of the major clashes that saw the French and English armies –sworn enemies – face each other on the battlefields of Belgium, Spain and Italy. No less than 10 battles are featured, each of them based on a major historical event.
|
| |
|
| |
|
The world of Blue Moon is in chaos. Its god has abandoned it, and its people are in open war against each other, while the ruling power of three elemental dragons reigns above all! In this original 2-player game designed by Reiner Knizia, each player takes control over one of the Blue Moon peoples - the creative machinations of the Mimix, the fiery Vulca, the lofty Flit, and the clever Hoax - in their quest for dominance. The Blue Moon Legends basic set provides all the material needed to play, including details on the various peoples, a game board, full-color rules, and three plastic dragon figures. Expansion packs contain additional people cards.
|
| |
|
| |
|
Prepare for a compelling journey into humanity's future on a distant planet where life is hard and dying is easy. A world where GEO Marshals enforce the peace and wired mercs patrol deep waters in deadly fighter subs. A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy.
Welcome to the world of Blue Planet
|
| |
|
| |
|
Cadwallon: City of Thieves is a fast-paced game of cunning thievery and ruthless skullduggery in a fantasy city steeped in magic and intrigue. Two to four players each control their own gang of four thieves, competing to amass the greatest haul of loot from the many carefully locked chests scattered about the board. This is no friendly competition, however, and there is little loyalty among thieves in Cadwallon! The most successful players are as likely to claim their loot from the other gangs as they are to do the time-consuming legwork themselves. And always there is the Guild, directing the gangs from the shadows, and offering rich rewards to those who follow its will. But there is little time to waste; even the slow-witted militiamen will eventually raise the alarm... and woe be upon any thief who fails to creep away before the lawmen seal the district!
|
| |
|
| |
|
H.P. Lovecraft's Cthulhu Mythos explores strange worlds filled with horrors beyond description and the hardboiled investigators who face them.
In the Call of Cthulhu CCG, you can play a horrific organization trying to hatch its terrifying plots, heroic investigators fighting to stop the creatures of the Mythos, or even create an unlikely alliance combining the two!
|
| |
|
| |
|
Call of Cthulhu "Unheimliche Schrecken" heißt die erste Edition zu der es Boosterpacks und Starter geben wird. Dies ist die Grundserie für das Call of Ctulhu CCG. Mit den Unheimliche Schrecken Boostern tauchen sie noch tiefer ein, in die Welt von H.P. Lovecraft. Jede der sieben Fraktionen wird um neue Charaktere, neue nervenzerfetzende Schrecken, magische Folianten und uralte Artefakte erweitert.
|
| |
|
Nebenproduktlinien
|
| |
|
|
|
| |
|
| |
|
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.¨
- H.P. Lovecraft, Supernatural Horror in Literature
Welcome to the world of the Call of Cthulhu: The Card Game, a world based on the weird fiction of H.P. Lovecraft and his literary circle. In this world, conflicts rage between cosmic powers who want the world for their own unfathomable purposes and the human agencies dedicated to stopping them.
The weird world of H.P. Lovecraft's Cthulhu Mythos has drawn in fans for more than eighty years, with its richly painted themes of suspense, adventure, and the eerie unknown. Call of Cthulhu: The Card Game is fully immersed in this world and what is more, places you, as a player, in control of some of the facets of that world.
A typical game of Call of Cthulhu plays very quickly between two players and it has a high-level of player interaction, analysis of open information, planning and strategy. There is a wide variety of possible combinations of factions (Syndicate with Agency, Cthulhu with Hastur, etc.) and each combination will necessitate a different, challenging approach, providing high levels of re-playability.
One of the major appeals of the Living Card Game® format is that it gives you not only a solid game experience, full of strategy and excitement, but it also allows you to customize your gaming experience to your liking. As you customize your deck from the Call of Cthulhu: The Card Game card pool, you get to build a strategy around your personal play style. Your options for deck-building are wide open and will continue to grow as we release more Asylum Packs, which will introduce new cards to the card pool every month.
Call of Cthulhu is a two-player card game in which players construct decks from a choice of seven different factions from the Cthulhu Mythos. Players then muster their decks against each other and attempt to win story cards through various challenges. The first player to win three story cards wins the game.
Story cards represent the bizarre and frightening situations that investigators and cultists alike find themselves contending in. Story cards are won through a series of struggles: Terror, Combat, Arcane and Investigation, and finally through a comparison of skill. A well-balanced assortment of characters, support cards, and events, is the cornerstone of any Call of Cthulhu deck.
The Call of Cthulhu: The Card Game Core Set comes with everything you will need to play the game including success tokens, domain markers, a game board, and cards from all seven factions. All you need is an opponent and you're ready to play.
Eight different factions contend against each other in Call of Cthulhu. Any of the eight factions can be combined together: they can be allies one game and enemies the next. A player's deck will typically be composed of two factions, for example, Miskatonic and Agency, Hastur and Shub-Niggurath, to name two of the many possible two-faction combinations, although it is not unheard of or against the rules to construct a deck with anywhere from just one faction to all eight combined.
Each faction has its own strengths and weaknesses and different combinations of factions produce different games and strategies. The factions are each comprised of the characters, locations, and events and represent the various facets of the Cthulhu Mythos story cycle.
Some of the text presented here is excerpted from Chris Long's excellent "Guide to the Faction Rainbow"
The Agency, Miskatonic University, The Order of the Silver Twilight, and The Syndicate comprise Call of Cthulhu's human factions.
The Agency – With its network of police officers and concerned citizens, the Blackwood Detective Agency combs dive bars, the docks and the back alleys, hunting the servants of the Mythos. This faction's specialty is Combat and appeals to aggressive and destructive players.
Miskatonic University – No human beings know more about the Mythos than the learned professors at Miskatonic U. Miskatonic's chief strategy is to get in, get the information, and get out as fast as possible, hopefully avoiding Terror and Combat. Miskatonic excels at speedy Investigation and card draw, and appeals to "rushing" players.
The Syndicate – "The seedy underbelly of the city. These guys know what's going on, and are trying to figure out how to turn it to their advantage." They are amoral criminals of all sorts, but compared to the forces of the Ancient Ones, even criminals can seem like the good guys. The Syndicate's specialty, naturally, is sneakiness: exhausting opponent's characters, lowering skill, and switching stories are just some of tricks up The Syndicate's sleeve.
The Order of the Silver Twilight – Ostensibly a private club for high society's movers and shakers, but behind this facade lies an unending quest into the darkest corners of magic in search of power and world dominance. The Order's specialty is prolonged Rituals that trigger off of cards leaving play through sacrifices and discard. The Order of the Silver Twilight is not included in the Call of Cthulhu Core Set. It is introduced in the Order of the Silver Twilight expansion.
In addition, there are four factions based on the elder and outer gods:
Cthulhu – The cult of Cthulhu can be found throughout the world's history, in all cultures, among all races, human and otherwise. As can be expected from the faction of Cthulhu itself, this faction specializes in striking terror into opponents and then destroying them utterly. This faction can often turn on itself, though, so invoke Cthulhu carefully!
Hastur – The subtle cult of Hastur is composed of deranged artists and raving lunatics, many of whom do not even truly realize who it is they serve and they delight in the spread of insanity's slow poison. Hastur is a very strong control faction - cancellation as well as hand control - and appeals to the slower, more defensive player.
Yog-Sothoth – Yog-Sothoth is the key to the gate, whereby the spheres meet; Its worshippers know the secret ways between the worlds. Where Yog-Sothoth outpaces every other faction is in recursion - returning cards from discard - as well as search cards to help you find what you need when you need it.
Shub-Niggurath – The horrid Mother spawns uncountable servants of all forms and types, as well as attracting worshippers from the outcast, the perverse, and the deranged. The faction of the Black Goat of the Woods with One Thousand Young, Shub-Niggurath excels at flooding the playing field with creatures, not just low-level grunts, but also lowering the cost of high-level monsters. Shub-Niggurath lends itself well to "rushing" players who also like to engage in combat.
There are also several neutral cards that belong to no faction and can therefore be played in any deck. They form the ranks of the unaligned, but universally useful. A rare deck has no neutral cards in it.
|
| |
|
Nebenproduktlinien
|
| |
|
|
|
| |
|
| |
|
Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.
|
| |
|
| |
|
Welcome to an age of legend!
The world of Dawnforge is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey beyond wild frontiers, and mighty heroes brave epic dangers. It is a land where familiar and beloved races and archetypes are reaching the pinnacle of their glory and wonder. It is a vast and rich realm where newborn nations are still islands of civilization in a dark and unexplored wilderness sea. The world of Dawnforge is a land where the greatest deeds have yet to be done and epic heroes are wrought in the crucible of legend.
The Dawnforge campaign setting offers players and DMs an opportunity to explore and experience a mythic age. In Dawnforge, you play truly legendary characters whose powers and abilities far surpass those of other worlds. Play an ageless elf lord, a towering minotaur warrior, or a tiefling wizard who seeks to forge his destiny through fiendish pacts.
Dawnforge is an exciting new campaign setting designed for legendary fantasy roleplaying in the d20 System. Dawnforge was chosen as a semifinalist from more than 10,000 submissions in a worldwide setting search.
|
| |
|
| |
|
In Descent: Journeys in the Dark, heroes explore the corridors, chambers, and caverns that exist below the surface of the world, gathering equipment and treasure, battling monsters, and working together as a team to complete their quest. Can you survive the dark?
|
| |
|
| |
|
A miniatures wargame without the miniatures. Each player builds an army using cardboard disks and then battle it out. Each disk represents one unit in the army, and most units have special abilities. Disks are moved around the table by flipping them end over end. The game rules come with multiple scenarios which accomodate 2 or more players.
|
| |
|
Nebenproduktlinien
|
| |
|
|
|
| |
|
| |
|
The Union Aerospace Corporation, an arm of the most powerful conglomerate on Earth, was performing secret experiments in their base on Mars. Tapping into the very fabric of the universe itself, UAC scientists made discoveries that would forever change human existence.
Then something went terribly wrong...
With Doom: the Boardgame, Fantasy Flight Games brings one of the most famous computer games of all time to the tabletop. Marine players explore darkened corridors and rooms battling imps, hell knights, archviles, and other classic DOOM® monsters, while the Monster player tries to bring them down using the legion of horrors at his command. Doom: The Boardgame includes more than 60 finely detailed plastic miniatures, the largest of which stands approximately 80mm tall, and features weapons, monsters, and graphics taken from the best-selling DOOM 3 computer game.
|
| |
|
| |
|
The Galaxy
...an ocean of stars stretching across the vastness of space, home to great civilizations built on the twin pillars of magic and science.
The Great War
...a titanic conflict that raged across the stars and devoured worlds whole as untold legions of dragons battled for supremacy.
The Ancient Pact
...a truce forged of hope and desperation, giving birth to an empire ruled in a line of succession by the most powerful elders of the dragon clans.
The New Emperor
...the great red wyrm assumes the Golden Throne after five millennia of peace.
The Future
...a dark and unknown horizon, as unrest grows on a million worlds and countless races suffer under the tyrannical rule of the new emperor
Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantite in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations. Grizzled mercenaries augment their bodies with bioengineered spellware, and orc raiders armed with pulse lasers massacre innocents on isolated colony worlds.
Dragonstar is a unique space-fantasy campaign setting for the d20 System, from Fantasy Flight Games. Written by verteran designers Matt Forbeck and Greg Benage. Prepare to take your adventure to the stars!
|
| |
|
| |
|
1950 - After the discovering of an alien artifact that has changed the flow of history in the '40s, the Cold War is fought between three political blockades: the SinoRussian, the Axis and the Allies.
Armed with incredible weapons, derived from alien technology, the great powers are trying to take control of the planet. In the meanwhile groups of specialized forces are fighting in any corner of the planet to discover secrets scattered all around the world. not to mention the diplomatic war that is fought also inside the blockades.
Is a war battled also in the underground, with spies working to steal secrets and diplomats trying to create new alliances.
Secret bases, hidden in the most uncomfortable places on hearth, are trying to develop new lethal weapons using the information given by the aliens found and trying to find a way to manage the incredible power of a mysterious energy that lies inside our planet.
|
| |
|
Nebenproduktlinien
|
| |
|
|
|
| |
|
| |
|
|
| |
|
| |
|
Uses a new non-d20 system we're calling "Dynamic d6," which combines attributes and skills to allow players to distribute their personal "resources" on a turn-by-turn basis. This kind of allocation allows for a pretty intense level of detail and strategy in encounter resolutions, or a very free-flowing style, depending on your preferences.
The core rules will be printed in two volumes, the Player's Handbook and the Game Master's Handbook, with 208 pages each.
Each book will include 16 color pages, with artwork by William O'Connor, Scott Schomburg, Camille Kuo, William Eaken, and a world map by William McCausland.
Gen Con release.
Game Summary: In Fireborn, the players are ancient dragons of myth reincarnated in human form. They live in a dark and ominous modern age poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles, and governments and police are helpless unless they make deals with rogue sorcerers, who always have their own agendas. Luckily for the players, they are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the knowledge and power to stop the catastrophe, the taint, that spelled the end of the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.
The key to these remembrances are flashbacks, returns to a mythic age where the players, as dragons, reign supreme. Yet they are opposed by fate as conjurers make pacts with dark beings and threaten the world in their mad schemes for power, a clan of titans vies with dragons for the worship and adoration of mankind, and whole empires are seduced into causing their own destruction.
This dual-campaign mode allows the game to switch from Matrix-style cinematic modern action in the streets of London, complete with claw-wielding, gun-fu-fighting, spell-slinging combatants, to epic mythic age battles between dragons, titans, beasts, and legions of arcane warriors.
|
| |
|
| |
|
Real-time fantasy battles!
Drums are pounding like the feet of a thousand soldiers. Swords and armor glisten across the horizon. War cries rise all around, the pulse quickens, adrenaline flows, and the frenzy is upon you!
In Frenzy, the real-time fantasy battle card game, you are the general of a mighty army, maneuvering your troops to overrun your opponent’s forces and raid his supply lines while defending your own supplies. Because the game is played in real time, you can play cards as fast as you want without having to wait your turn!
Frenzy is a game for 2 players that can be played in approximately 5-10 minutes.
The Game
A game of Frenzy lasts 3 rounds. During each round, you and your opponent play cards as fast as you want to compete for control of 3 Battlefields. At the end of each round, the winner of each Battlefield scores a number of points for raiding his opponent’s supply lines. At the end of the third round, the player who has scored the most points wins the game.
|
| |
|
| |
|
Nach dem Erfolg in der Horizon D20 Reihe, nun als eigenständiges RPG in HardCover Format.
|
| |
|
| |
|
Horizons ist ein neues Konzept von Fantasy Flight Games in dem sie immer neue Welten und Kampagnen Ideen im One-Shot Format, für das D20 System herausbringen.
|
| |
|
| |
|
The Legends & Lairs sourcebooks provide new ways to kick ass for fantasy d20 System campaigns. All Legends & Lairs sourcebooks are beautifully illustrated and include new rules to expand your d20 campaign and bring it to life.
|
| |
|
| |
|
The evil Baron Deadstone has stolen three mystical gemstones that will make him invincible. Only Percevan, brave knight and servant of the king, can stop him. But to do so he will have to travel to the frozen lands across the sea and risk many dangers. Fortunately, he has the assistance of a powerful sorceress! This volume collects 'The Three Stars of Ingaar,' 'The Tomb of Ice,' and 'The Sword of Ganael' and presents these stories in English for the first time!
|
| |
|
| |
|
|
| |
|
| |
|
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with two Core Sets!) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory!
|
| |
|
| |
|
Welcome to Midnight! A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night.
Midnight is a new fantasy campaign setting coming in the spring of 2003 from Fantasy Flight Games. It is fully compatible with the d20 System but features many new and exciting rules expansions and alternate systems. Players can choose from all new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this new magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules.
|
| |
|
| |
|
54mm scale science fiction collectible miniatures game released in 2 player starter packs and booster packs. Mutant Chronicles is set in the far future of our own solar system, where Mega-corporations battle each other as well as a dark invader. Power-armored doom troopers, magic, and monsters mix in this exciting dark future space-fantasy setting.
|
| |
|
Nebenproduktlinien
|
| |
|
|
|
| |
|
| |
|
Welcome to Runebound!
In Runebound, you and your opponents take on the roles of heroes questing across the land in search of adventure. Along the way, you will find magical artifacts and cunning allies help you in your quest. You will also encounter terrible villains and fiendish traps you must overcome in order to complete your quest.
The heart of Runebound is the adventure. The adventure determines the object of your quest, and what wonders and obstacles you will encounter along the way.
The adventure included in the base Runebound set is "Rise of the Dragon Lords." In this adventure, the vile necromancer Vorakesh is trying to find the ancient Dragon Runes and use them to resurrect Margath, the long-dead High Lord of the evil dragons. As a Hero of the land, it is your duty to stop Vorakesh from carrying out his mad designs.
|
| |
|
| |
|
Star Wars®: Edge of the Empire is a standalone roleplaying game experience that places players in the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization...and the Star Wars: Edge of the Empire beta test is your chance to be among the first to play!
|
| |
|
Nebenproduktlinie
|
| |
|
|
|
| |
|
| |
|
Star Wars: The Card Game is a cooperative card game that puts 1-4 players in command of the Rebel strike force and mission team. Players command different Rebel strategies melded together to embark upon a perilous mission while the Imperials scour space to find and destroy the Rebel base.
Each mission is divided into a number of stages, represented by individual cards in a mission deck. Each stage of a mission has a limited window of time during which Rebels can successfully perform the necessary tasks. If they take too long, the Rebels will fail, and the Imperials will win the stage. Each turn, the Imperials move closer to finding the Rebel's hidden base, making it more difficult for the Rebels to successfully win the final stage, complete the mission, and achieve victory.
During their turns, players pay for starships, characters, and attachments, assigning them to one of four zones. Starships all enter play in the space zone where they form the last line of defense between the Rebel base and the massing Imperial fleet. Characters commit to one of three different zones.
• Characters in the Attack Zone exchange fire with Imperial troops, defending other members of the Rebel Alliance and weakening the Imperial mission defense.
• Characters in the Reserve Zone provide logistical support away from the front lines; they can take actions unavailable to Rebels on the front lines, including repairing damage to ships, resting, and sorting through new intelligence.
• Characters in the Mission Zone try to overcome Imperial defenses and bring the Rebels closer to their objective.
Players are opposed by an Imperial encounter deck, unique to each mission, which follows a plan dictated by a handful of strategy cards. The strategy deck determines the actions that the Imperial forces will take against the players each round, providing the game with a built-in AI to run the powerful Imperial military. Each strategy card dictates which Imperial forces strike in the round and which targets they attack. As Rebel and Imperial forces close in for their final conflicts, the tension builds, with each change of Imperial strategy bringing a thrilling new turn of events. By working together, players can fend off Imperial assaults and complete their mission, winning the game!
|
| |
|
| |
|
X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission!
Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship's dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you'll be in total control throughout all the tense dogfighting action.
X-Wing features a number of unique missions, and each has its own set of victory conditions; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. Each time your fighter sustains a hit, you'll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged...
The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.
|
| |
|
| |
|
Die vierte Edition von Talisman vereint de Vorteile ihrer berühmten Vorgänger. Sie wurde von FFG nochmal überarbeitet, nachdem FFG die Rechte von Games Workshop übernommen hatte. Sie beinhaltet jetzt hochwertige Kunststoffminiaturen und andere Komponenten, die nach dem gewohnt hohen Standard von FFG produziert wurden. .
|
| |
|
| |
|
Talisman is a cult classic board game with a fantasy theme. There are 14 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory.
|
| |
|
| |
|
The year is 1949. The first World War rages on. The forces of the Union strive to end the conflict through the use of advanced technology, created from the alien wreckage discovered at Roswell. Their soldiers are equipped with the finest military technology in existence thanks to the brilliance of Edison. From the devastating Flash Machine Gun to the sight-enhancing Night-eyes night vision goggles, the Union is winning the arms race. Their foes are the Reich. Headed by the occult powered Kaiser, this army of evil scours the globe for ways to enhance their prodigious occult abilities. Squads of the possessed sweep through Europe led by the Marquis General, Hermann Von Heïzinger. Recent developments in the war have forced Mother Russia to enter the battle. Living embodiments of the reawakened Slavic gods, the Matriarchy is a deadly force to be reckoned with. Their robotic hordes are fueled with the genius of Tesla, and his electrical weaponry is easily the equal of the Union's technological advancements. The war is reaching a fever point, which side will win?
Tannhäuser puts you in the middle of a alternate timeline. What we now call World War I has never ended, and the forces involved have chosen new ways to break the stalemate. Featuring the Pathfinding system, a revolutionary way to mark line of sight, Tannhäuser gets you in the thick of the battle quick. Each side has unique characters and equipment, and you must outfit your figures to best advantage in order to win. Each force has a multitude of equipment and weapon options. Customize your force, and ensure your soldiers have exactly what you need them to. The choices you make determine if your team is prepared for the enemy they will face.
|
| |
|
| |
|
Word War II was the greatest mobilization of fighting men and machines that the world has ever seen; tanks and soldiers combined into a veritable tide of iron that changed the world. Now the largest and deadliest conflict in history comes to your tabletop in Fantasy Flight’s game of World War II squad-level tactics!
Tide of Iron feature hundreds of detailed plastic figures, including soldiers, tanks, and other combat vehicles. The game rules focus on realistically simulating squad-level combat, but are streamlined enough to appeal to casual board gamers. Tide of Iron features a modular game board on which up to 4 players (divided into 2 teams) can test their tactical prowess in dozens of scenarios.
Tide of Iron will join the ranks of Fantasy Flight’s run away hits Twlight Imperium, Descent, and World of Warcraft in the epic sized box. With a box two feet wide and over ten pounds you know its full of World War II action!
|
| |
|
| |
|
In diesem Spiel übernimmt jeder Spieler eine von sechs möglichen Rassen und beginnt den Kampf um die Herrschaft über das Universum.
Mit Action- und Politik-Karten, Rassenfertigkeiten, weiteren Starteinheiten, Siegesbedingungen, einem Technologie- und Fortschrittssystem
|
| |
|
| |
|
Horus Heresy is a board game that pits two players against each other to recreate the most famous battle of Warhammer 40,000’s rich history, in which the Warmaster Horus’s betrayal of the Emperor comes to its climax. Taking the side of either traitor or loyalist, players control a fearsome array of units, including the Emperor and Horus themselves. Brother fights brother, and the universe hangs in the balance!
As the Imperial player you are the Emperor of Holy Terra himself, the last beacon of hope for the future of all mankind, who stands within the Imperial Palace surrounded by a cadre of his elite personal guard, the Adeptus Custodes.
Awaiting your command are loyalist Imperial forces including three legions of loyal Space Marines, innumerable mass regiments of infantry and Imperial tank divisions rumbling across the landscape, defense laser batteries scanning the horizon for any hint of the forces of Chaos, and lumbering across the landscape – the last of the massive Imperial Titans, enormous walking temples of war, towering overhead and bristling with armament.
In the Horus Heresy board game, the most legendary battle in the history of the Warhammer 40,000 universe unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor’s golden Inner Palace to Horus’s flagship, the Vengeful Spirit.
Taking the side of traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves.
An innovative order and initiative system forces each side to carefully consider the commands they issue to their troops. A dramatic, card-driven combat system incorporates escalating damage, gives players the opportunity to allocate resources between attack and defense, and brings to bear the unique special powers of each unit type, from fortification-destroying Titans to the perverse daemons of Chaos.
This legendary tale of treachery and heroism is brought to vibrant life with over one hundred magnificent sculpted plastic playing pieces. The stunning three-dimensional map of Terra brilliantly portrays the landscape immediately surrounding the Imperial Palace, from the magma-filled crevasses to the fortifications that offer the Imperial player protection against both enemy assault and orbital bombardments.
Each one of these structures, as well as the Imperial Palace itself, have been expertly sculpted, and rise above the landscape to create a truly immersive experience. The fortifications of Terra have never looked more formidable! Once the board is set up with playing pieces and terrain for your first game, it will be a wonder to behold.
Horus Heresy includes six scenarios that differ in both difficulty and style. The first scenario, titled Brother Against Brother, is recommended for all new players as it provides predetermined starting locations for both player's forces. It is a well balanced version of the Battle for Terra, and also presents a roughly historical recreation of the conflict's events.
|
| |
|
| |
|
Combining the grim darkness of the far future with award-winning games design, the Dark Heresy rulebook allows players to take on the role of an Inquisitor's retinue as they fight against the corrupt agents of Chaos. Within this awesome full colour rulebook, players will find all the information they need to play as agents of the Imperial Inquisition. It's packed with evocative background, detailed rules, details of equipment and an adventure to get players started. Search out the traitor, the heretic, the mutant, and remember; innocence proves nothing.
|
| |
|
Nebenproduktlinien
|
| |
|
|
|
| |
|
| |
|
The Warhammer world is a dangerous place. It bears a vague resemblance to history; but it is a dark and twisted reflection of our past. The civilized nations cluster together, forever perched upon the brink of apocalypse, and but a knife thrust from anarchy. To play Warhammer Fantasy Roleplay is to step into this land of peril and intrigue. Read on, adventurer, and learn what horrors await you!
|
| |
|
| |
|
A Living Card Game (LCG) is a game that breaks away from the traditional Collectible Card Game (CCG) model by offering a new fixed card distribution method that still offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCGs so much fun, but without the blind buy purchase model that has burned out so many players. The end result is an innovative mix that gives you the best of both worlds!
|
| |
|
Nebenproduktlinie
|
| |
|
|
|
| |
|
| |
|
Only the Ruthless Survive!
The magical world of Azeroth is being torn apart by a bloody, devastating war. The Orc hordes are on the rampage once more, trying to reclaim their lost glory. The Human Alliance has gathered to face the Orc Menace, but is being troubled by mysterious plagues and death cults. Driven by the terrible Lich King, the Undead Scourge is spreading Plague across the land and swelling its ranks with the corpses of the fallen. The mysterious Night Elves, protectors of the forest, fight to defend their home against those who would defile it.
The award-winning Warcraft(R) computer game explodes off the computer screen and onto your game table! In Warcraft: The Board Game, you take control of one of the four mighty races and charge into battle for control of Azeroth. To win, you must manage your resources wisely so you can train and upgrade your troops while fighting furiously against your opponents.
In a time of chaos, do you have what it takes to survive?
|
| |
|
Nebenproduktlinien
|
| |
|
|
|
|
 |
Warenkorb
|
 |
Im Moment ist Ihr Warenkorb noch leer. Klicken Sie auf 'Kaufen' oder 'In den Warenkorb legen', um ihn zu füllen. |
|
 |
|