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Seitenabrufe

236910411 Seitenabrufe seit dem 30.06.2003


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HauptseiteBrettspieleFirmen (Brettspiele)Privateer Press


Privateer Press

Privateer Press
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Hauptproduktlinien

   

Gobber Games

       

An infectiously fun non-collectable card game for 2-4 players of age 12 and older, Infernal Contraption pits goblin mechanics against each other in a race to assemble often-backfiring, nigh-uncontrollable magical machines. Through the strategic placement of arcane components like arcantric funnels, chthonic grinders, and entropic processors, these gobbers risk life and limb to overcome the competition with the ultimate Infernal Contraption.

   

HORDES

       

Monstrous Miniatures Combat

Take control of a powerful warlock and wreck havoc on your foes with a warpack of hulking warbeasts fueled by unbridled rage. In HORDES, only the strongest, fastest, and most cunning will survive, while the rest will be troll-chow for your warbeasts.

HORDES is a new 30mm tabletop miniatures combat game set in the wilds of the Iron Kingdoms. Players jump into the action controlling enigmatic Warlocks and their packs of savage Warbeasts as they battle for territory and survival.
WARMACHINE's feral twin.

HORDES is a completely stand-alone game, utilizing unique mechanics and systems that enable your warlock to control his army of warbeasts. No focus, No warcasters. These are not new factions for WARMACHINE. At the same time, it is 100% compatible with WARMACHINE. If you know how to play WARMACHINE you already know the basics of HORDES. While the four factions of Hordes often fight each other, no doubt you'll try your armies against the armies of WARMACHINE time and again.

       

Nebenproduktlinien

           
   

Iron Kingdoms - RPG's

       

It is a realm like no other, a place where adventurers encounter steam power and gunpowder almost as often as swords and sorcery. The Iron Kingdoms are lands with a rich history and a dark future, full of unique monsters, deities, heroes and villains. Each Iron Kingdoms product is a piece of a grand story, and everything is brought to life with amazing artwork from fan favorites Brian Snoddy and Matt Wilson.

       

Nebenproduktlinien

           
   

Iron Kingdoms Board & Card Games (engl. & dt.)

       

The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms!

Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren!

Brutal conflict spreads across the wilds of western Immoren, fought by savage warriors and terrible beasts. Powerful warlords orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory — or the despair of final defeat. Do you have the courage and cunning to guide your forces to ultimate triumph? Take command of the mightiest warriors and beasts to conquer the wilds of Immoren!

In Hordes: High Command, each player takes control of one faction of the Hordes world – Skorn, Circle of Orboros, Trollblods or Legion of Eveblight – leading whole armies of soldiers, Warlocks and mighty Warbeasts to great battles which will shake all of Immoren and change it forever. Each faction has individual decks with faction-specific warbeasts, units, and resources which assure different strategy and gameplay from the other factions. Additionally, before each game, players choose three of the five warlocks specific to their faction. This decision makes every game different and allows for multiple strategies. During the game, players play a whole season of War, trying to build up their strength, then capture strategic locations to earn victory points.

       

Nebenproduktlinien

           
   

Level 7 - Experience a New Level of Fear

       

EXPERIENCE A NEW LEVEL OF FEAR

Deep underground, in the middle of nowhere, lies Subterra Bravo—a top-secret military installation filled with the unspeakable horrors of science gone wrong. Within its impenetrable depths, the masters of this fortified facility conduct gruesome experiments on innocent prisoners cruelly abducted from their otherwise ordinary lives.

You are a captive of Subterra Bravo, imprisoned in the facility’s deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down, sealing you in for the rest of your short, tormented life. Will you work together with your fellow prisoners to endure Subterra Bravo’s endless perils, or will you use them to secure your own escape? Ultimately, your chances of survival will depend on how well you manage your greatest weapon, which is also your greatest threat: fear itself.

LEVEL 7 [ESCAPE] (PIP 62001) is a semi-cooperative, story-driven survival-horror board game for 1–4 players with nerves of steel and a willingness to confront the impossible.

   

Monsterpocalypse

       

This is Monsterpocalypse, a fast-moving, action-packed strategy game played with high-quality collectible miniatures portraying the most fearsome giant monsters on Earth! Each battle takes place in a city that you and your opponent construct by placing buildings on a city map. Players choose their forces from their respective collections of figures and then battle one another with giant monsters and supporting units such as tanks, flying vehicles, and all manner of creatures. Charge your monster into the city to fight for supremacy, and be the last monster standing!

IMAGE: Pic of game in progress.

When the battle begins, you command your monster and lead your units into the city to hunt down and destroy your opponent's monster. To accomplish your mission, your monster and units each have weapons and abilities that are activated by special dice.

Monsters can increase their power throughout the game by smashing buildings and destroying enemy units. When two monsters fight each other, the results are devastating-they can throw each other across the city, slam into buildings, and suplex each other into radioactive rubble! The last monster standing wins the game!

   

No Quarter Magazine

       

   

P3 Colors

       

       

Nebenproduktlinien

           
   

Privateer Press Apparel & Stuff

       

Tired of being mistaken as a run-of-the-mill gamer? Distinguish yourself with official Privateer Press apparel.

   

Riot Quest

       

Riot Quest, Let's Get Lootin'
The once-great Iron Kingdoms are now a pile of smoldering ruins. But there’s treasure everywhere…if you’ve got the gumption to fight for it! You’ll need a crackerjack crew, gobs of gear, and lots of love for the chaos of battle if you’re going to score the best leftover loot in the land. But watch out! It’s every human, dwarf, elf, and goblin for themselves in this outrageous quest for bodacious booty!

Riot Quest is a fast-moving, highly unpredictable skirmish board game for up to four players using hobby miniatures.

This box contains everything one player needs to jump into a game of Riot Quest. (Each player will need to have their own starters or equivalent contents.)

   

WARMACHINE

       

WAR MACHINE is set in the IRON KINGDOMS, an environment that combines the best of traditional fantasy with steam power and gunpowder. Across the realm, ancient rivalries among nations are about to explode into all-out conflict, setting the stage for WAR MACHINE and other IRON KINGDOMS products.

In WAR MACHINE, players take on the role of an elite soldier-sorcerer known as a warcaster. While a warcaster is a formidable force on the battlefield, their true strength is in their ability to magically control and coordinate the actions of their mighty warjacks steam-powered combat automatons that represent the pinnacle of military might in the IRON KINGDOMS.
Each warjack is a fifteen foot tall ironclad behemoth, a coal-fired engine of destruction with a primitive magical brain. On its own a warjack is capable of only the most rudimentary actions, but when bonded to a warcaster its efficiency and deadliness increase dramatically.

WAR MACHINE focuses on battles between warcasters and the titanic forces that they control. A match is fought with a warjack's thundering cannons, ripping iron claws and crushing hammer blows, as well as devastating spells wrought by the warcaster himself. When the dust settles, one side is victorious and the other is nothing but smoking scrap metal!

       

Nebenproduktlinien

           
   

Warmachine & Hordes Novels

       

Nebenproduktlinie

   
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