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HauptseiteProduktlinienDescent: Journeys in the Dark (dt. & engl.)Descent 2nd Edition: The Trollfens Expansion


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Descent 2nd Edition: The Trollfens Expansion

 

Hersteller: 

Fantasy Flight Games

Produktlinie: 

Descent: Journeys in the Dark (dt. & engl.)

Bestellnummer: 

FFG DJ05

Produkttyp: 

Regelerweiterungen

Sprache: 

Englisch

Preis: 

52,00 EUR

Anmerkungen:

 

Dieser Artikel ist endgültig vergriffen

Produktbeschreibung

The vicious Bol’Goreth rampages through the wildlands at the edge of the Valdari Marsh, and those left in his wake babble terrifying tales of destruction. However, dark rumors hint at something more sinister behind the simple-minded brutality: something horrific that threatens to spill out across the realm.

The Trollfens is an expansion for Descent: Journeys in the Dark Second Edition, building on the base game by adding new heroes, monsters, classes, quests, and more, while introducing rules for secret rooms and rumors.

Trolls are not typically known for their fondness of water, so what brings the dim-witted brute Bol’Goreth out of mountain and cave dwellings into the endless damp of a swamp is an important question. Bol’Goreth himself holds no infamy in regards to deeds done, farmhouses flattened, livestock devoured, or anything the like. He displays nothing outside of normal troll behavior, save perhaps being a bit more brutish and a bit less intelligent, if such a thing is possible. Why Bol’Goreth has come to the marsh and what purpose is served in his dealings with the locals is unknown. Could his scheming be the first signs of intelligence in the dull creature, or is he a servant of some other, much more clever foe?

The Trollfens is an expansion for Descent: Journeys in the Dark Second Edition that introduces new heroes, monsters, classes, quests, and more. Heroes can discover and investigate secret rooms and rumors while the overlord spreads infection and brings a powerful new lieutenant into play: the massive troll Bol’Goreth!

New Heroes, Classes, and the Weapons to Arm Them -

Ready to face the nightmares of the Valdari Marsh, two new heroes have risen in defense of the realm. An extraordinary tracker even among the forest-dwelling Latari Elves, Roganna the Shade is a Scout of unparalleled cunning and valor. With considerable willpower and speed at her disposal, Roganna is a fearsome ally to nature. Meanwhile, an exile from his home in Dunwarr, Augur Grisom is a healer whose very presence provides solace to his allies. After all, it’s rumored that he can see into the future.

The perfect complements for these heroes, two new classes arrive to enhance your character selection process. The Stalker, a class for the Scout archetype, is a master of the hunt who excels at laying traps of all kinds. Once set, these lethal contraptions hinder nearby foes...and expert Stalkers can even devise traps that provide aid to nearby allies! As a Prophet, your Healer will have no use for such mundane machinery. A Prophet’s mind is his greatest tool, and it’s as sharp as any blade and as swift as any arrow. By sharing his insight with those around him, the Prophet bolsters the effectiveness of his fellow adventurers.

This, along with a selection of new Shop and Relic cards, will help the heroes overcome the trials that await them within the Valdari Marsh.

The Overlord’s Evil Spreads Like a Plague -

It will take more than a few tricks and trinkets to combat the foul machinations of the overlord, however. It will take courage, luck, and a hearty resistance to the diseases that pervade the swamp. The Trollfens features a host of options for the overlord, including new monsters, new class cards, and a new lieutenant!

Plague Worms are despicable, disease-carrying creatures thought to have died out generations ago. Carriers of every affliction imaginable, these scavenging beasts feed off of the pestilence and filth they create. Their reappearance in the Valdari Marsh is indeed a sign of ill tidings for the realm. But even as the Plague Worms assault the realm from below, another threat is arriving from above. Harpies are bat-like monsters that have been twisted through sorcery into a mockery of the female form. Vicious and unyielding, these semi-intelligent carnivores always hunt in groups, swarming over their prey with deadly precision.

The danger posed by these two beasts is nothing compared to that of Bol’Goreth, however. A single-minded killer devoted to the will of the overlord, this massive troll is capable of flattening farmhouses and devouring livestock whole. His uncanny resilience allows him to shrug off bodily ailments that would be lethal to lesser creatures, while his fits of unchecked rage make him a force to be reckoned with.

The overlord’s evil has always been a blight on Terrinoth, but The Trollfens presents that sentiment literally. The new overlord class, called “Infector,” features a wide selection of powers centered around spreading pestilence and disease. Cards like Contaminated allow the overlord to mark his unfortunate target with an infection token, a representation of the maladies emanating from the swamplands. Once so afflicted, the unfortunate target of this token can find himself unable to defend himself, too weak to attack, or unable to differentiate friend from foe!

Discover Powerful Treasures -

The Trollfens also includes one new green power die (originally debuted in Labyrinth of Ruin), expanding the possible results of your attacks. This helpful die is most often added to rolls as a result of a special ability or bonus enhancement; not only does it lack a blank result, but it offers a two thirds chance to add a surge to your roll! With the subtle but noticeable advantage that the green power die brings, you’ll want to seek out the new relics, weapons, and powers that adds it your hero’s dice pool.

Fortunately, The Trollfens features a new way of claiming these valuable treasures: Secret Rooms. Originally debuted in Lair of the Wyrm, Secret Rooms can be found in any quest, and begin with the simple addition of the “Secret Passage” Search card to the Search deck (it replaces the “Nothing” card).

If a hero draws the Secret Passage Search card during an encounter, he places a secret room entrance token in his space; this door into the secret room will stay there until the room is resolved. Of course, entry is totally optional. While on a quest in which time is of the essence, wise heroes should perhaps eschew the material rewards of the secret room in favor of completing their main objective hastily. On the other hand, who can resist the promise of wealth hiding beneath their feet?

Once the secret room entrance token has been placed, the hero who placed it has the option of immediately entering. But what’s inside? This is determined by the Secret Room deck, and The Trollfens features a selection of these engaging underground encounters. The first hero to enter draws one card from the Secret Room deck, then follows a few simple instructions to create the secret room and face the dangers within!

With new heroes, monsters, classes, quests, and much more, The Trollfens is sure to enhance any Descent fan’s gaming experience. A rampaging troll is threatening the safety of the realm. Are you prepared to face his fury?

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